Thomas Was Alone
Thomas Was Alone

Thomas Was Alone

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79

OpenCritic

Strong

74

IGDB

79STRONG

OpenCritic Score

6
Reviews
83%
Recommend
79
Top Critics Avg

Score Distribution

90-100
0
80-89
4
70-79
2
60-69
0
50-59
0
<50
0

"As it's a package from 2013 of a game that reportedly sold a million copies, you probably already know if you need to get Thomas Was Alone. If you haven't played it and you have a Switch then you absolutely must get the demo – right away, no excuses. Its playful elucidation of how games work shouldn't be missed by anyone interested in the medium. The full game gives you a few hours of good platforming with great presentation and a well-told story. And as an artefact of its era of indie games, Thomas Was Alone is a delight. The game can be experienced start-to-finish in a few short sessions and Bithell's commentary provides a sort of meta-narration to motivate another playthrough if you haven't heard it before. In short, Thomas Was Alone was pretty great when it came out, it's held up well and now it's on your Switch."

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About Thomas Was Alone

Thomas Was Alone arrived on July 24, 2012 as a minimalist indie platformer from developer Bithell Games. You control a cast of sentient geometric shapes rather than traditional characters. The game launched first on PC and later expanded to PlayStation 3, Xbox One, Switch, and mobile devices like iOS and Android. This title asks you to guide four distinct rectangles through complex environments using their specific physics-based abilities. It strips away visuals to focus entirely on shape, movement, and narrative delivered through voice acting. The story centers on artificial intelligence becoming self-aware while navigating a world of floating platforms and dangerous machinery.

Gameplay

You navigate levels by switching control between four unique rectangles with different physical properties. Thomas is small and fast but cannot jump high. Mike is heavy and slow but can crush pressure plates. Sam floats in the air but gets blown away by fans. Charlie bounces off walls to reach high places. You solve puzzles by having these characters interact with each other and their environment simultaneously. A typical session involves moving one shape into position so another can reach it, often requiring precise timing. The controls feel tight and responsive, letting you place shapes exactly where you need them. There are no combat sequences or health bars to manage. Your only goal is to get every character across the screen without falling into pits.

What Players Think

Critics generally agree this is a strong experience. OpenCritic gives it a 79 out of 100 with 83.33% of reviewers recommending it. IGDB rates it at 73.8 based on 186 user ratings. Players often mention the voice acting as a standout feature that carries the story despite the lack of character sprites. Review snippets from sites like Nintendojo and WayTooManyGames praise the design and emotional weight. The community moods suggest players find the game relaxing yet mentally stimulating. Average playtime hovers around 4 to 6 hours for a standard run. Achievement hunters seem satisfied since there are no missable trophies, though the collection does not extend far beyond finishing the campaign.

PlayPile's Take

This game is worth playing if you enjoy puzzle platformers that rely on logic rather than reflexes. The price varies by platform but remains affordable for most budgets. You will unlock achievements for completing chapters and finding secret areas. The story might feel simple to some, but the voice acting adds genuine character to these shapes. It does not try to be a massive open world or an action spectacle. Thomas Was Alone works because it respects your intelligence and focuses on tight level design. Finish this one if you want a short, sweet adventure that makes you think about cooperation.

Storyline

Thomas Was Alone tells the story of the world's first sentient AIs, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Game Modes

Single player

IGDB Rating

73.8

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