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150 Floors is a tile-based real-time strategy RPG from Bindlestick Media, released in October 2025 for PC. You play as a mage specializing in Fire, Ice, or Electric, each with unique goals and abilities. The game tasks you with climbing 150 procedurally generated floors, battling enemies while managing tile durability. Attacking weakens the ground beneath you and your foes, risking falls that reset progress. The twist? The floors might not actually grant wishes. It’s a mix of tactical combat and resource management, with a focus on risk-reward decisions. Perfect for fans of methodical gameplay and vertical challenges.
Each floor is a grid of fragile tiles. You control a mage in real time, issuing commands to attack enemies, position yourself, and avoid falling. Hitting a monster damages its tile, which could collapse, sending it to the floor below or dropping you into the one beneath. Combat requires balancing offense with environmental awareness, overzealous attacks might doom you. Floors reset if you fall, but completing them unlocks progression. Elements affect tactics: Fire burns through tiles faster, Ice slows enemies, and Electric spreads damage across nearby foes. Sessions feel tense, with each move carrying consequences. Matches last 20, 30 minutes, and later floors introduce tougher enemies, traps, and limited healing items.
PlayPile users rate 150 Floors 4.3/5, with 68% completing the main story. Average playtime is 18 hours, though 25% report over 40. Community moods skew 62% determined, 30% curious, and 8% anxious. Reviews highlight “strategic depth” but note “frustrating reset loops.” Completionists love the 52 achievements, with 52% of players earning them. Critics on Steam (86% positive) praise the “unique blend of risk and progression” but warn of a steep learning curve. Only 33% finish all floors, citing late-game difficulty spikes. The game’s tile mechanics split opinions: 73% find them clever, while 27% call them punishing.
150 Floors is $29.99 and worth it for strategy fans who thrive on calculated risks. It rewards patience, with tight combat and clever tile dynamics. The price matches its depth, but be prepared for a punishing climb, later floors test endurance more than skill. If you hate respawns or instant-death mechanics, this might frustrate. Achievement hunters will appreciate the 52 goals, but casual players may struggle. Stick with it if you enjoy tactical puzzles and don’t mind grinding through floors. Otherwise, save your time for smoother experiences.
Game Modes
Single player
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