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5125m is a pixel-art platformer from Black Mangouste that tasks you with climbing a towering mountain using dual grappling hooks. Released in 2025 for PC, it’s a single-player adventure focused on precision movement, environmental exploration, and piecing together the story behind your ascent. The game’s minimal dialogue and abstract setting let you focus on the mechanics, looping climbs, mid-air adjustments, and discovering hidden paths. It’s not just about reaching the summit but how you navigate the vertical world. The title’s name refers to the mountain’s height in meters, and you’ll feel every step of the 5,125-meter grind.
You control a climber with two grappling hooks that fire independently, letting you chain swings, anchor mid-air, or scale jagged rock faces. Each level is a vertical puzzle where momentum and timing matter more than brute strength. You’ll spend most sessions adjusting hook placement, dodging environmental hazards like falling boulders, and finding shortcuts to shave time off your climb. The controls are responsive but demand finesse, overreaching and missing a hook means starting the segment again. Progress opens new areas and hints at the mountain’s purpose through scattered audio logs and cryptic visuals. Sessions often end with a mix of triumph and frustration, as the game rewards careful planning over quick reflexes.
5125m holds a 4.2/5 rating on PlayPile, with 68% of players completing the main story. The average playtime is 5.5 hours, though 32% of players log over 10 hours chasing 100% completion. Community moods lean curious (78%) and determined (65%), but some call it “slow-paced” and “repetitive” in reviews. One user wrote, “The grappling mechanics are tight, but the mountain feels endless.” Achievement completion stands at 89% for the base game, with the final boss segment cited as the biggest hurdle. Fans praise the creative level design and atmospheric pixel art, but critics note the lack of variety in later chapters.
5125m is for players who enjoy methodical platforming and don’t mind a slow burn. The dual-grappling-hook system is clever but has a high skill ceiling, expect to die a lot early on. At $29.99, it’s a mid-budget risk that pays off for fans of games like Celeste or Gris. The 12-hour playtime for 100% completion makes it a niche pick, though the price might feel steep for the content. Skip if you prefer fast-paced action or dislike vertical level design. If you’re patient and love mastering mechanics, it’s a satisfying climb.
Game Modes
Single player
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