A Game About a King Saving a Dragon

A Game About a King Saving a Dragon

Doubl2_Pixel Doubl2_Pixel December 31, 2026
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About A Game About a King Saving a Dragon

A Game About a King Saving a Dragon is an incremental RPG with simulation and strategy elements. Developed by Doubl2_Pixel, it released December 31, 2026, for PC. You play as a monarch managing resources to break a curse on a dragon. Hire workers, build structures, and unlock upgrades to grow your kingdom’s power. The mix of base-building and passive progression suits players who enjoy slow, methodical growth. Its minimalist art style and focus on efficiency over combat make it a niche pick. Perfect for downtime sessions, but not a high-energy adventure.

Gameplay

Progression revolves around managing a grid-based kingdom. You assign workers to gather wood, stone, and food while constructing farms, mines, and workshops. Each building unlocks new tasks, like crafting tools or researching upgrades to speed up production. The dragon’s curse lifts incrementally as you meet milestones, like reaching population thresholds. Controls are simple, right-click to assign tasks, drag to build, but balancing resource allocation becomes tricky. Later, you automate processes with scripts and prioritize upgrades strategically. Sessions last 20, 30 minutes, but long-term goals span dozens of hours.

What Players Think

PlayPile users rate it 7.8/10, with 68% finishing the base game. Average playtime is 19 hours, though 25% quit before 5 hours. Community moods are split: 42% find it “relaxed,” 31% call it “addictive,” and 27% label it “tedious.” Critics praise its “satisfying loop” but note repetitive tasks. One user wrote, “Feels like a spreadsheet in disguise, great if you love optimizing.” Another said, “Too slow for my taste.” 45% of players have unlocked 50+ achievements, with “Dragon’s Favor” (curing the curse) being the most common end goal.

PlayPile's Take

It’s a solid pick for fans of incremental management, but not everyone’s cup of tea. At $14.99, it’s cheap for a niche title. The 52 achievements and optional challenges add replayability, though the core loop can feel monotonous after 20 hours. If you enjoy micromanaging resources and don’t mind slow pacing, give it a try. Skip it if you prefer action or dynamic storytelling. Worth a discount purchase, but not essential.

Game Modes

Single player

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