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A Game About Shooting Bullets At Bullets is a 3D shooter-simulator from indie dev NourSaiFR, released March 31 2026 for PC. It’s a minimalist, experimental take on the genre where players sit still in space and fire bullets at incoming ones. The goal? Let chaos unfold as projectiles collide, splinter, and multiply. No movement required, just aim, shoot, and watch the escalating mess. Think of it as bullet physics as performance art. The game leans into absurdity, trading traditional action for a loop of incremental destruction. Ideal for fans of oddball ideas and low-effort high-reward systems.
You start in a void, holding a gun. Each shot fires a bullet that bounces around the screen, colliding with others. Your job is to shoot more bullets to keep the chain reaction going. The longer you play, the denser the field becomes, bullets split into smaller ones, explode, or warp trajectories. Controls are simple: left click to shoot, right to pause. No enemies, no objectives, just a timer tracking how long the chaos lasts. The 3D environment feels claustrophobic at times, especially as hundreds of projectiles fill the screen. Strategy? There isn’t much, positioning shots to maximize collisions is the closest it gets. Sessions average 10-15 minutes, but the loop is addictive, especially once patterns emerge.
The PlayPile community gave it a 4.5/5 rating, with 78% completing the game (despite it having no real end). Average playtime is 3 hours, but 42% of players log just 1-2 sessions. Moods are split: 65% call it “chaotic fun,” 28% find it “mind-numbing.” One review says, “It’s like watching a hyperactive toddler with a paintball gun.” Another: “The way bullets bounce off walls at 45-degree angles is hypnotic.” Achievements like “Bullet Ballet” (1000 simultaneous bullets) and “Chaos Theory” (trigger a 3-minute cascade) are community favorites. Critics praise its originality but note it lacks replayability beyond the novelty factor.
Priced at $14.99, this is a microgame for those who enjoy weird, passive loops. It’s not deep, but the visual chaos and incremental progression make it oddly satisfying. If you’ve ever wanted to see how many bullets it takes to fill a screen before everything explodes, this is your pick. Achievements add bite-sized goals, but don’t expect a story or challenge. Worth a try if you’ve got $15 to spare and a taste for the absurd. Just don’t expect it to stick around in your library long.
Game Modes
Single player
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