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A House Made of Sweets follows Maliya, a young woman venturing into a forest to recover her lost dog. Her search leads to a bizarre encounter with a blonde witch residing in a house constructed entirely of candy. The game blends light RPG mechanics with exploration, letting players interact with whimsical environments and eccentric characters. Dialogue choices shape relationships while uncovering the witch’s secrets. Combat is minimal, favoring puzzle-solving and charm-based interactions to progress through the story. The game’s standout is its surreal aesthetic, pairing pastel visuals with eerie undertones that shift as Maliya delves deeper. The candy house setting feels like a living diorama, with rooms that bend logic and hint at darker mysteries. While the narrative remains tight and focused, side characters add offbeat humor and moral ambiguity. Early builds suggest a runtime of around six hours, with branching paths that subtly alter the tone. HimeBee’s previous projects leaned into quirky fantasy, and this title continues that thread with a distinctively sweet yet unsettling flavor.
Game Modes
Single player
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