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Adele: Following the Signs is a puzzle-platformer where strategy beats brute force. You play Mike searching for his missing daughter in a zombie-infested world. Instead of fighting, you shift objects to block paths, lure zombies into traps, or sprint through environments like factories and underground tunnels. The game emphasizes timing and spatial reasoning with each area altering zombie behavior. Developed by Unosquare and released in 2016, the game’s difficulty earned polarized reactions but highlights clever level design. Players praise its hand-drawn art style and atmospheric soundtrack featuring guest composers. With no combat mechanics, it stands apart from typical zombie games by focusing on evasion and environmental interaction. Some found later levels overly punishing but the core concept remains distinct.
The year is 2029. It is the end of the world. Take on the role of Mike; who is in the woods with his daughter, fleeing from an attacking wave of zombies. During the escape, Mike slips, falls and loses consciousness. He awakes to find that Adele is nowhere to be found. His only chance in finding her is to follow the signs.
Game Modes
Single player
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