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Adventurers Guild Inc. is a turn-based management sim where you run a guild that employs adventurers and profits from their quests. Developed by Vincent Launey and released March 31, 2026, it blends resource management with strategic hiring and quest assignment. You’ll balance budgets, recruit heroes, and handle their whims while maximizing profits. Set in a fantasy world, the game focuses on the business side of adventuring, no sword-swinging required. Ideal for players who enjoy micromanaging systems and nurturing growth, it’s a single-player PC experience with a whimsical tone. The core loop revolves around posting quests, tracking progress, and scaling operations to outpace competitors.
Each turn lets you assign quests, hire staff, and adjust prices for services like gear repairs or healing. Adventurers have personalities and needs, you might need to appease a greedy mage with bonus pay or reassign a sluggish warrior to easier tasks. The interface is grid-based, with a focus on spreadsheets and charts to track income, reputation, and adventurer satisfaction. Early-game, you’ll juggle cash flow to avoid bankruptcy; later, you’ll expand facilities and unlock rare quests. The turn-based pace allows planning, but poor decisions (like overworking staff) can derail progress. Mini-games for quest resolution add variety, though they’re simple and quick. Controls are keyboard-centric, with context-sensitive menus for managing contracts and resources.
Community ratings are mixed but trending positive: 87% approval from players, 78% from critics. Completion rate sits at 42%, with an average playtime of 28 hours. Top moods reported are “relaxed” (68%) and “satisfying” (52%), but 29% called it “frustrating” due to early-game difficulty spikes. One review praised the “charm of watching adventurers bumble through quests,” while another griped about “tedious number-crunching.” Achievements (120 total) skew toward efficiency challenges, like completing quests under budget. The most common complaint? Lack of tutorial depth for complex systems. Still, 71% of players who finished the game recommend it for fans of management sims with a fantasy twist.
Adventurers Guild Inc. is a solid but polarizing sim for those who enjoy slow-burn strategy. At $39.99, it’s reasonably priced for a niche title, though the steep learning curve may turn off casual players. The 120 achievements add replay value, especially for completionists. If you’re patient with its systems and enjoy optimizing workflows, it’s worth a try. Skip if you prefer action or dislike spreadsheet mechanics. The game shines in its later stages, where scaling operations feels rewarding, but be prepared to invest time to see that payoff. Not a masterpiece, but a competent, quirky entry in the management genre.
Game Modes
Single player
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