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Age of Enchantment mixes tower defense with deck-building in a medieval fantasy world. Developed by Psychic Monkey Studio, it launched on PC in 2026 as a single-player strategy game. Players construct and upgrade towers, each tied to a unique card in their deck, to fend off waves of enemies. The goal is to balance resource management with tactical card combos to survive increasingly tough levels. With 20+ tower types and 300+ cards, it offers deep customization. The 50-level campaign forces tough decisions about which towers to prioritize and how to evolve your deck. It’s a game for fans of slow-burn strategy and systems that reward patience.
Each session starts with placing towers on a grid, then assigning them cards from your deck. You earn gold to upgrade defenses or draw new cards, which alter how towers function. For example, a Fireball Tower linked to a “Burning Barrage” card might ignite enemies for three turns. The twist is managing your deck: early-game cards focus on quick damage, while late-game ones require specific combos. Combat is real-time but pause-able, letting you adjust tower placements between waves. Difficulty spikes in levels 30, 40, where enemies gain resistances and swarm tactics. You’ll spend 30, 40 minutes per level, tweaking builds and rerolling underperforming cards. Controls are point-and-click, but the sheer number of options can feel overwhelming during crunch moments.
PlayPile data shows 72% of players finish the game, averaging 18 hours. Community moods break down to 40% “Addictive,” 35% “Strategic,” 20% “Frustrating,” and 5% “Meh.” Critics love it, giving it an 88/100 score, but some call the mid-game difficulty “unforgiving.” Reviewers praise the synergy between deck-building and tower upgrades, with one noting, “It’s like playing chess with a rogue-lite twist.” Achievements total 300, with 65% unlocked on average, including “Win a level with only Ice Towers” and “Complete a deck using 10+ unique buffs.” The game’s 87% completion rate for achievements suggests high replay value, though 30% of players quit after level 35.
Age of Enchantment is a 39.99-dollar test of strategy patience. It thrives for players who enjoy grinding systems and planning 10 moves ahead. The deck-building adds meaningful depth to tower defense, but the learning curve is steep, some levels demand 10+ attempts. Achievements (300 total) push you to experiment with builds, but don’t expect a smooth ride. If you’re okay with occasional frustration and want a game that evolves with your decisions, it’s worth the time. Skip if you crave action or instant gratification.
Game Modes
Single player
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