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Alex's Journey to the Grave is a story-driven visual novel developed by Violet Horizons Productions. Released on December 31, 2026, it follows two protagonists navigating fate, friendship, and loss. The game blends narrative choice with minimalist art and a haunting soundtrack. Set across shifting timelines, players decide how Alex and his companion confront life’s fragility and a cryptic black cat’s meddling. It’s a short, dialogue-heavy experience aimed at fans of introspective stories.
The core loop revolves around reading branching dialogue, selecting responses, and triggering scene changes. Each decision subtly alters relationships and outcomes, with six distinct endings tied to key plot points. A “fate meter” limits major choices, creating tension between free will and destiny. The black cat occasionally interrupts with absurd comments or minor quest items. Sessions last 15, 30 minutes, with minimal combat or puzzles. Controls are click-to-advance, though a quick-save feature lets players backtrack before critical decisions.
PlayPile readers gave it a 4.2/5 average, with 72% completing the main story. Most sessions clock in at 8, 10 hours, though 28% quit before finishing due to pacing. The game trends as “bittersweet” (68% of mood tags) and “contemplative” (54%). One user wrote, “The ending left me in tears, but some scenes dragged.” Critics praised writing depth but noted sparse character customization. Achievement completion sits at 61%, with the “Cat’s Favor” trophy being the hardest (only 39% unlocked).
This is a niche pick for visual novel fans who prioritize writing over interactivity. At $19.99, it’s a low-risk buy for those craving emotional narratives. Skip if you want action or replayability, the base story lacks New Game+ and has only three optional side paths. The achievements add minor replay value, but the real draw is its poignant, if uneven, storytelling. Worth a playthrough if you have an afternoon to spare.
Game Modes
Single player
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