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All Adrift is a niche indie game blending adventure, simulation, and strategy. Developed by Vittgen Inc., it launched in 2027 on PC. The premise is abstract: players craft a fictional deity, manipulate cosmic history, and grapple with existential survival. The game thrives on surrealism, tasking you with managing resources while weaving a mythos. It’s not about traditional action but systemic experimentation, balancing faith-building with universe-scale chaos. The vibe is cerebral, leaning into isolation and the weight of unknowable forces.
Gameplay centers on managing a fractured world while constructing a religion to unify it. You allocate resources like belief, time, and materials to build temples, interpret celestial events, and stave off existential threats. The interface is cluttered but intuitive, with menus for tracking your god’s influence and timeline edits. Sessions often involve tweaking historical events to stabilize your followers while avoiding paradoxes. The simulation elements require careful planning, overextend your deity’s reach, and the universe collapses. Combat is absent; the real challenge is keeping your creation coherent under pressure.
With an average playtime of 18 hours and a 72% completion rate, All Adrift polarizes players. Critics praise its originality (4.1/5 on Metacritic), though some call it overly opaque. Community moods lean curious and contemplative, with 68% of players rating it “addictive” and 23% labeling it “too abstract.” Achievement data shows 50 total trophies, with a 41% global completion rate. One Steam review states, “It’s like managing a cult while solving a black hole.” Others gripe about unclear tutorials, but most agree the concept is bold.
All Adrift is a $29.99 gamble for simulation purists. It rewards patience and a love for abstract systems but demands a high tolerance for ambiguity. The 50 achievements add replayability, though the steep learning curve may turn off casual players. If you enjoy fiddling with cosmic-scale mechanics and don’t mind a lack of hand-holding, it’s a fascinating experiment. Otherwise, skip, it’s a niche title with no easy on-ramp.
Game Modes
Single player
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