All Hands on Deck
All Hands on Deck

All Hands on Deck

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OpenCritic Score

6
Reviews
67%
Recommend
77
Top Critics Avg

Score Distribution

90-100
0
80-89
5
70-79
0
60-69
1
50-59
0
<50
0

"It’s great to see more studios bringing cosy, fun, couch co-op titles to players. It’s been a fairly neglected genre. I feel many publishers focus on MOBAs, Military Sims, and Hero Shooters as the main multiplayer attractions. Thankfully, Studio Mantasaur have seen fit to grace us with a game for gaming couples, friends, or even parents and children. I was impressed with the puzzle design throughout. Especially how different mechanics are introduced and eventually combined to make longer solutions which managed to stay pretty intuitive. If you can look past the slightly calloused skin, you’ll find yourselves in comforting hands. Don’t let this one slip through your fingers. All Hands On Deck grabs itself a Thumb Culture Gold Award."

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About All Hands on Deck

All Hands on Deck is a co-operative puzzle platformer developed by Studio Mantasaur, released on November 11, 2025. It plays like a party game with brains, players control characters who use Rock, Paper, Scissors mechanics and item swaps to solve environmental puzzles and rescue plushies. The game runs on PC and Nintendo Switch, and it leans into casual, accessible co-op. You’ll tackle whimsical levels where physics and logic collide, relying on teamwork to progress. The charm comes from its playful tone and the need to constantly adapt roles by swapping tools. If you’ve ever wanted to argue over who cuts a rope versus shields a wind gust in real time, this is your jam.

Gameplay

The core loop revolves around three characters with overlapping abilities tied to Rock, Paper, Scissors. Each has a primary tool: Scissors for cutting, Paper for blocking airflow, and Rock for anchoring weight. Puzzles force you to combine these, like using Rock to hold down a lever while Paper redirects a fan. Levels are tight, 5, 10 minute chunks where miscommunication can derail progress. You’ll spend most sessions shouting “I need the scissors!” while fumbling with inventory swaps. Movement feels light but precise, with floating platforms and gravity-defying sections. Multiplayer is essential; solo play is possible but dull, as puzzles demand overlapping inputs. The challenge scales with creativity, not difficulty, though some late-game puzzles feel repetitive.

What Players Think

PlayPile users rate it 82%, with a 7.8/10 critic score. Completion rates hover at 38%, and most finish in 7 hours. Community moods: 48% “Clever,” 32% “Relaxed,” 20% “Nostalgic.” Reviews highlight the “fresh twist on co-op” but note “puzzle repetition.” Achievement stats: 12 total, 24 hours average for 100% completion. One user wrote, “Great for couch co-op but lacks depth.” Another griped, “The item swap mechanic breaks immersion.” Despite polarized opinions, the game’s accessibility and whimsical art style keep it in rotation for casual groups.

PlayPile's Take

At $29.99, it’s a risky buy for puzzle purists but a solid pick for parties or casual co-op fans. The Rock/Paper/Scissors framework is clever but limited by recycled mechanics. Achievements are easy to ignore, with most unlocked in under 10 hours. If you crave lighthearted teamwork challenges and don’t mind a short campaign, it’s worth the price. Skip it if you prefer deep, replayable puzzles. The real value is in multiplayer, a $10 discount would make it a no-brainer.

Game Modes

Multiplayer, Co-operative

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