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Almost My Floor: Duality is a first-person horror-adventure game from Potata Company, released December 31, 2026. It blends noir detective tropes with a story about depression and a decaying provincial town. You play as a protagonist grappling with internal darkness while investigating local mysteries. The game runs on PC, Linux, and Mac. It’s a single-player experience focused on narrative, with choices shaping the story. The setting is a bleak, atmospheric town filled with cryptic townspeople and eerie environments. Think of it as a psychological thriller where your decisions matter more than combat.
You wander a foggy, dim-lit town using a point-and-click interface, talking to NPCs and uncovering clues. The core loop involves solving environmental puzzles and making dialogue choices that affect story branches. Combat is absent, tension comes from isolation and creeping dread. Each session mixes exploration, investigation, and moral dilemmas. The game’s 10-hour runtime includes optional side quests that deepen the lore. Controls are intuitive but occasionally clunky, with a focus on narrative pacing over action. The tone is slow-burning, with sudden horror moments triggered by your decisions.
PlayPile community ratings give it 4.3/5 stars, matching its Metacritic score of 82. 78% of players finish it, with an average playtime of 6.2 hours. 42% of reviews label the mood as “contemplative,” 29% as “tense.” Players praise the branching dialogue (“Choices felt impactful, not just skin deep”) but note pacing issues (“First two hours dragged”). 42% of completers unlocked all 42 achievements, averaging 3.8 hours to get 80%+ of them. Critics highlight its bold themes but call the UI “overly simplistic.”
It’s for fans of narrative-driven horror who don’t mind slow pacing. At $19.99, it’s a niche but ambitious title. The 42 achievements add replayability, but 28% of players quit before finishing. If you’re okay with a story that lingers in your head more than it dazzles visually, it’s worth a shot. The game’s greatest strength is its emotional depth, though it falters in execution. Not a masterpiece, but a memorable take on its themes.
Game Modes
Single player
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