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In Ancient Savo you build a life in the wilderness of ancient Finland by managing a family homestead. Chop trees, fish rivers, and hunt to gather resources while balancing hunger cold and random accidents. Raise kids teach them skills and watch them grow into workers who help expand your land. Burn forests to clear fields and plant crops to survive harsh winters. As generations pass you’ll split into new homesteads spreading your family tree across the map. Every decision affects long term survival from what tools to craft to when to start new settlements. The game stands out for its focus on generational planning and environmental adaptation. Players track needs like nutrition and warmth while navigating the slow grind of turning wild land into farmland. With a release date set for late 2024 early community builds show interest in its quiet survival loop and family legacy system. The lack of combat or rushing mechanics lets you focus on steady growth and resource management. Its setting feels distinct among simulators with seasonal shifts and traditional Finnish survival methods adding cultural texture to the gameplay.
A young family has decided to establish their home in remote woodlands. They pack a set of essential tools and row up the local waterways deeper into the wilderness. After a few days of rowing they feel that they are far enough to have a peaceful spot of their own. Fishing, foraging and hunting provide food. But how to turn pristine woodlands to arable land? Fell down trees, burn them and the ashes will make the soil fertile. Agriculture is a lot of work but a decent harvest will keep the family fed through the long dark winter. And then there are children! More nutrition is needed to keep the little ones fed. And as they grow, they learn skills from the parents and start contributing to the workforce. Eventually the offspring will be old enough to marry and to start families of their own.
Game Modes
Single player
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