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Ashentia Hauntings is a 2D top-down survival horror title developed by Anamik Majumdar and released on January 22, 2026, for PC and Linux. Set in a misty, eerie town surrounded by hills and forests, it follows Noah, a paranormal researcher who ventures into haunted locations to uncover secrets. The game leans heavily into atmospheric tension and resource management, blending exploration with supernatural encounters. It’s a slow-burn experience that prioritizes stealth and environmental storytelling over fast-paced action. Ideal for fans of methodical horror who don’t mind a steep learning curve.
You move Noah in real-time through procedurally generated areas, managing a health bar and sanity meter that drops when spirits get too close. The core loop involves scavenging tools like salt, flashlights, and audio recorders to either scare off or trap ghosts. Combat isn’t direct, instead, you bait spirits into environmental hazards or use sound to funnel them into dead ends. The top-down camera lets you plan routes carefully, but limited inventory space forces tough choices. Each session feels like a puzzle, balancing risk and resourcefulness. Nights are riskier, as shadows obscure vision and spirits move faster.
PlayPile players rate Ashentia Hauntings 4.2/5, with 15,234 reviews. 68% finish the game, averaging 12.5 hours of playtime. Community moods are 55% nervous, 30% curious, and 15% determined. Critics praise its “challenging but fair difficulty” and “atmosphere that lingers,” while some call it “overly punishing in later chapters.” The game’s 35 achievements unlock for solving key puzzles or surviving encounters. Post-launch updates added 40% more content, and a 20% price drop to $19.99 in March 2026 spiked sales by 70%.
Ashentia Hauntings is a niche pick for survival horror fans who enjoy stealth and environmental puzzles. The $19.99 price tag feels fair for the 12.5-hour average playtime, but the steep difficulty may frustrate newcomers. If you’re patient and love games like Five Nights at Freddy’s or The Evil Within, it’s worth a shot. However, the lack of multiplayer or co-op options limits its appeal. Stick with it past the first 30 hours, and the late-game revelations might just hook you.
Game Modes
Single player
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