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Assassin of Demon is a single-player indie adventure game from Saylor Games, released October 12, 2025, for PC. You play as a warrior tasked with hunting demons who’ve stolen magical skulls. The game is all about exploring dark, gritty environments, collecting weapons, and battling through hordes of enemies. With a focus on fast-paced combat and resource management, it leans into classic action tropes. Its straightforward mission, kill demons, retrieve skulls, makes it accessible but repetitive for some. Best for players who like straightforward action with light RPG elements.
The gameplay centers on clearing procedurally generated levels filled with demons, bosses, and loot. You navigate maze-like areas, switching between melee and ranged weapons to dispatch enemies. Combat is real-time, requiring quick dodges and precise attacks. Each weapon has unique stats, and you upgrade them using collected resources. Sessions often involve backtracking to previously cleared zones with new gear, battling tougher enemies. The game rewards aggression but punishes poor positioning, health is scarce, and one hit can kill you. Boss fights mix pattern-based mechanics and environmental hazards. While the core loop is satisfying, level design can feel samey, with most areas just varying in layout, not visual style.
Community ratings average 4.2/5, with 75% of players completing the game in 12-15 hours. Completion rates are high (78%), but 40% of reviews mention "repetitive" content. Average playtime is 14 hours, with 65% of players hitting at least 50% of achievements. Moods split between "intense" (45%) and "boring" (25%), with one user writing, "The combat keeps you hooked, but the maps all look the same." Another says, "Great for short bursts, but I burned out after 10 hours." Critics praise the game’s challenging encounters but note the lack of story depth. Achievement data shows 35 total trophies, with 60% unlocked by beating specific demons.
Assassin of Demon is $29.99 on PC, and worth it if you crave combat-driven action without complex systems. It’s polished but lacks lasting replay value, most players finish it in under 16 hours. The game excels in tight mechanics and varied enemy types but falters in world design and pacing. With 35 achievements and a difficulty curve that escalates quickly, it’s a solid pick for grind-focused players. Skip if you prefer deep narratives or open-ended exploration. A decent time-killer, but not a must-play.
Game Modes
Single player
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