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Assassin Of Spider is a medieval RPG simulator where you play a warrior tasked with defeating a giant spider boss across seven distinct levels. Developed by Saylor Games and released January 24, 2026, it blends exploration with combat, asking players to collect captured skulls while navigating its procedurally generated environments. The game leans into action-RPG mechanics with resource management elements, as you balance weapon upgrades and healing items to survive increasingly deadly encounters. Its core hook is the escalating tension of facing a single, persistent enemy in shifting settings, with each level introducing new hazards and loot.
Each session revolves around navigating maze-like levels while avoiding or evading the spider’s patrols. You craft tools from found materials to open new paths and weaken the boss, with combat limited to quick-time strikes when the spider is vulnerable. Between levels, you spend collected skulls to upgrade armor or improve crafting efficiency. The game emphasizes stealth and patience, as direct confrontation usually ends in death. Controls are responsive but punishing, requiring precise timing to avoid the spider’s webs and strikes. Progression feels methodical, with each level lasting 15, 20 minutes but demanding multiple attempts to master.
PlayPile users rate it 4.1/5, with 68% completing all seven levels. Average playtime is 7.5 hours, though top completions take under 3. Critics praise its tense pacing but note repetitive environments. Community moods are split: 52% describe it as “relaxing but challenging,” while 28% call it “frustratingly slow.” One review says, “The spider’s AI is smart but telegraphs its moves too clearly.” 34% of players hit the max achievement set (25 points), though 17% quit after level three due to difficulty spikes.
A niche pick for fans of methodical challenge. With a $29.99 price tag, it’s short but replayable due to random level layouts. The achievements reward persistence but aren’t essential. Skip if you dislike repetitive combat loops or prefer open worlds. Best played in short bursts, perfect for those craving a slow-burn, high-stakes puzzle of evasion and resourcefulness.
Game Modes
Single player
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