Backrooms

Backrooms

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About Backrooms

Backrooms is a first-person adventure game from Cynical Revolution, released on PC in late 2026. It drops you into endless, shifting corridors filled with decaying offices, flickering lights, and unsettling silence. The goal isn’t combat but survival, cross the labyrinth to uncover fragments of a fractured story while avoiding faceless entities that stalk the shadows. It’s a slow-burn horror experience where tension builds through isolation and eerie environmental details. The game leans into psychological unease over jump scares, using sound design and sparse visuals to keep you on edge. If you’ve ever wondered what it’s like to walk through a decaying, endless hotel, this is your chance.

Gameplay

You move through procedurally generated rooms and hallways, picking up audio logs and cryptic notes to piece together the backstory. Controls are simple: walk, crouch, and interact with objects. The real challenge lies in staying quiet and avoiding line of sight with entities, which patrol on erratic paths. Each area feels distinct but connected, with warped geometry and shifting layouts to disorient you. You can’t fight enemies, only hide or run. Sessions often involve tense moments of holding your breath as something brushes past. The lack of a map or clear objective adds to the paranoia, forcing you to rely on memory and intuition.

What Players Think

PlayPile players rate it 8.2/10, with 78% completing the main story. Average playtime is 12 hours, though some spend double that chasing 100% secrets. Community moods are split between “tense” (65%) and “unsettled” (28%), with few reporting “bored.” One user wrote, “The silence is worse than the monsters.” Critics praise its atmosphere but note repetitive room designs. Achievement completion is 92%, with 12 total unlocks. Price hasn’t been listed yet, but early buyers on Steam paid $29.99 in beta tests.

PlayPile's Take

Backrooms is a strong pick for fans of slow-burn horror and environmental storytelling. It’s not action-packed, and the lack of save points might frustrate some. But if you enjoy figuring out mysteries in oppressive settings, the procedural halls and unsettling vibes make it worth the price. Skip it if you prefer fast-paced action or don’t tolerate ambiguity. The game’s biggest strength is its ability to make empty space feel terrifying.

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