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with Ball is Life casts you as a literal ball grappling with purpose. This platformer swaps swordplay for bouncing, dunks on traditional narratives with visual novel cutscenes, and layers strategy into every leap. You'll ricochet between surreal locales, solving physics-based puzzles while Ball debates the meaning of friendship with other rolling objects. Combat involves stacking momentum, not muscle, as you outmaneuver obstacles that question your very shape. The game thrives on absurd humor and tight mechanics. Its 80% completion rate on Steam suggests players stick around for the escalating nonsense, think existential crises resolved with trampolinestrong. While short on combat variety, the 5-hour average playtime hints at a concise but polished experience. Ball’s quest for belonging feels oddly heartfelt amid the bouncing, making this indie a memorable oddity.
Game Modes
Single player
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