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About Bearly Brave

Bearly Brave is a 2D roguelike deck-builder developed by Barbaric Games. Released on December 15, 2025, it blends strategy and card mechanics in a whimsical toy shop setting. Players control tiny, animated teddy bears competing in nightly battles to earn shelf space. The game runs on PC, Linux, and Mac. Its charm comes from absurdity: plush bears use oversized hammers and glitter bombs in turn-based combat. Single-player only, with procedurally generated levels and a focus on deck customization. A quirky twist on strategy games, it’s less about grand epics and more about cute chaos.

Gameplay

Combat revolves around managing a deck of action cards that scale with each win. Each turn lets you assign bear-specific abilities, craft new moves from collected materials, or use environmental hazards like falling toys. You’ll balance aggression, smashing opponents with claws, to conserve resources for tougher foes. Sessions last 30, 60 minutes, with permadeath keeping the stakes high. Controls are straightforward, but mastering synergy between cards and bear traits takes time. The game rewards experimentation: a teddy with a balloon shield can tank early fights, while a trickster bear spamming glitter debuffs excels in late-game speedruns.

What Players Think

PlayPile’s community rates it 8.2/10, with 72% of players completing the core campaign. Critics gave it a 78%, praising creativity but noting rough pacing. Average playtime is 12 hours, though 25% spend over 30 hours chasing 100% completion. Moods are split: 45% call it “whimsical,” 30% “strategic,” and 25% “frustrating.” One review: “Delightfully absurd, but the deck-scaling feels inconsistent.” Achievement completion sits at 68%, with the “Carnival of Chaos” badge (win 50 matches) being the most sought. Price is $19.99, with a 20% discount on Steam.

PlayPile's Take

Bearly Brave is a niche title best for fans of niche deck-builders. It shines in creativity and presentation but stumbles with inconsistent card balance. The $20 price tag feels fair for the 10, 15 hour experience, though late-game pacing drags. Achievements add replay value, but don’t expect a polished experience. If you enjoy tinkering with systems more than perfecting them, this is worth a try. Otherwise, wait for a sale. It’s not a must-play, but it’s a memorable oddity.

Game Modes

Single player

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