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Berry Bury Berry is a first-person incremental adventure from Get(Color) Games. Released on January 29 2026 for PC it drops you into a strange garden where you grow berries and heave them into a sentient void. The twist is the hole you feed them to isn’t just a trash bin, it’s a character with its own personality. As you automate berry production and upgrade tools the game shifts from a relaxing routine to a slow-burn mystery. Why is no one leaving this garden? What’s in the hole? The game leans into its oddball charm with upgrades and friendships with berry-shaped companions. It’s a chill yet oddly unsettling blend of farming sim and cosmic horror.
You start by planting seeds and harvesting berries then toss them into a gaping maw in the ground. Early progress feels slow but auto-pick features and conveyor belts eventually let you multitask. The hole evolves with each dump, its personality shifts from sassy to sinister. You’ll spend hours tweaking resource chains while the game’s minimal controls keep things simple. A typical session mixes repetitive berry farming with brief bursts of exploration near the hole’s edges. The first-person view heightens the eerie vibe as you notice cryptic symbols and flickering lights. Progress is measured in upgrades and unlockable tools but the real goal is figuring out the garden’s loop.
PlayPile users rate it 4.5/5 with 78% completing the game. Average playtime is 15 hours though some spend over 30 chasing side upgrades. The mood splits between curious (65%) and uneasy (32%) with fans praising the “creepy yet calming vibe.” Critics note the early grind feels slow but 68% of players finish the core story. Achievements (20 total) have a 71% completion rate with unlockables tied to niche berry combinations. One review called it “oddly satisfying but mildly frustrating during level 5’s buggy berry storm.” The $29.99 price tag draws praise for value given the game’s niche appeal.
This is for fans of incremental games who don’t mind slow reveals and weird premises. The price is reasonable but it’s not a time sink, it’s a $30 mood. The achievements add replay value but don’t overcomplicate things. If you enjoy the mix of relaxing resource management and low-key dread this has a cult charm. Just don’t expect major action or high-stakes drama. It’s a quirky experiment that works better than it should. Try it if you have an hour to spare and a taste for the absurd.
Game Modes
Single player
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