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Bonanit is a first-person horror game set in the Mediterranean island of Menorca. Developed by Necesito Estudios, it launched on October 29, 2025, for PC. The premise centers on sleep paralysis, trapping players in a nightmarish version of their own room. Each session is procedurally generated, with enemies and hazards shifting between playthroughs. You’re alone against the Bonanit, a shadowy entity that grows stronger as dawn approaches. It’s a short but tense experience designed to test your nerves and decision-making under pressure.
The core loop revolves around managing limited stamina to blink, move, or use items. Blinking reveals the room’s layout briefly but drains energy. The Bonanit lurks in darkness, and prolonged eye contact triggers panic. You collect objects like flashlights or noise-makers to stall it, but resources are scarce. Each playthrough lasts 10, 15 minutes, with permadeath forcing restarts. The tension lies in choosing when to act: move to a safer spot, blink to scout, or conserve stamina. Environmental hazards like flickering lights or sudden shadows add unpredictability. Controls are basic, mouse look, keyboard movement, but the tight pacing keeps things frantic.
PlayPile community ratings average 7.8/10, with 35% of players beating it. Average playtime is 4.2 hours, and 72% of moods logged are anxiety. Reviewers highlight the “chilling but repetitive after third playthrough” and note “pricing feels high for 4 hours.” Achievement completion sits at 68%, with 27 total trophies, including “Survive 10 minutes” and “Find all hidden notes.” Critics praise the atmosphere but critique reusability, citing 18% curiosity and 10% fear moods. One user wrote, “The first session is unforgettable, but the next ten are just the same.”
Bonanit delivers a potent but brief horror fix. It works best for fans of tense, short-term survival challenges, though its lack of long-term variety may frustrate. At $19.99 (if priced similarly to peers), the 4-hour runtime feels rushed. The 27 achievements add some replay value, but most players hit the “done” button quickly. Skip if you prefer expansive horror worlds. For a midnight snack of scares, it’s effective but forgettable.
Game Modes
Single player
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