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Bounty Brawl: Most Wanted is a top-down action roguelite shooter developed by Pixel Chase Studios and published by Infini Fun. Released on March 31, 2026, it blends fast-paced gunplay with betrayable alliances, letting 1-4 players team up or turn on each other in a neon-soaked sci-fi setting. The game’s core loop involves hunting bounties, managing shared rewards, and sabotaging rivals. Set in the lawless town of Hunter Haven, it’s a chaotic mix of co-op and PvP, with procedurally generated levels and permadeath stakes. Best for groups craving high-stakes betrayal and rogue-lite progression.
Each run starts by selecting a bounty from a rotating list, then navigating maze-like levels to track targets while fending off mercenaries. Combat is frantic, with left-click shooting, right-click abilities, and a dodge mechanic for tight escapes. The roguelite element shines in loot drops, each kill grants currency for weapon upgrades, skill trees, or temporary power-ups. Multiplayer sessions mix cooperation and backstabbing: you might help a partner eliminate a boss, only for them to ambush you at the payout. Split-screen supports up to four players, adding couch-coop chaos. Boss fights require teamwork or clever individual tactics, while random events like ambushes or supply drops keep sessions unpredictable.
PlayPile users rate it 4.3/5, with critics averaging 82/100. 41% of players finish the game, averaging 15 hours. Community moods: 68% “thrilling,” 22% “frustrating.” Positive reviews praise the betrayal mechanics: “Killing a teammate who steals your bounty feels cathartic.” Others gripe about difficulty spikes: “Boss 5 is unfair without co-op.” The game’s 52 achievements are split into 12% completion on average, with 32% earning the “Betrayal Artist” title. Price is $39.99, but 24-hour deals drop it to $29.99. Most play 2-4 hours per session, though marathons hit 8+ hours for dedicated runs.
Bounty Brawl is a must-play for rogue-lite fans who love social deduction and gunplay. Its $40 price tag is justified for the chaos of split-screen betrayals and deep skill trees. However, 41% completion suggests the difficulty curve and luck-based loot might deter some. If you’ve 15 hours to spare and a group hungry for backstabbing fun, it’s worth the investment. Skip if you hate permadeath or prefer solo RPGs.
Game Modes
Single player, Multiplayer, Co-operative, Split screen
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