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BrokenLore: Don't Lie is a psychological horror adventure game from Serafini Productions, released December 31 2026. It exists as a spin-off to the developer’s earlier title Don’t Watch but operates as a standalone experience. The game follows a protagonist figuring out their grip on reality through fragmented memories medication interactions and tense interpersonal relationships. Set in a minimalist yet oppressive environment it leans into ambiguity and dread to disorient players. The single-player narrative emphasizes choice-driven tension with no multiplayer elements. Its design focuses on creating unease through environmental storytelling and sudden narrative shifts.
The core loop centers on navigating a fractured reality where player decisions dictate which version of events unfolds. You explore sparse environments with a fixed camera that often shifts without warning to heighten disorientation. Dialogue choices and quick-time events force you to lie or confess which alters the protagonist’s mental state and the world around them. Medication mechanics let you temporarily stabilize perception but trigger hallucinations that complicate navigation. The game rarely explains its rules outright relying on confusion and anxiety to maintain its grip. Sessions often end with abrupt tonal shifts or unresolved endings. Controls are basic but responsive to match the claustrophobic pacing.
PlayPile users rate it 72% with 17% completing the game. Metacritic holds it at 6.5/10. Average playtime is 4.2 hours with 28% playing under 2 hours. Community moods are 65% anxious 55% confused and 40% tense. Reviews highlight the game’s “unsettling atmosphere” and “divisive narrative” but criticize its lack of clarity. One user wrote “Feels like being trapped in a bad dream but not knowing why.” Others note the repetitive environments and reliance on jump scares as flaws. The polarized reception stems from its refusal to explain itself a trait praised by 33% and derided by 41%.
BrokenLore: Don't Lie works best for fans of abstract horror who enjoy decoding fragmented narratives. At $29.99 it’s a low-risk purchase for niche audiences but its short length and unclear goals limit replayability. The 32 achievements focus on collecting hidden documents and triggering alternate endings but offer little incentive beyond initial playthroughs. While its mood is effectively unnerving the lack of structure will frustrate casual players. If you tolerate ambiguity and prefer psychological tension over action this is a bold if imperfect experiment.
Game Modes
Single player
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