Card Collection Simulator

Card Collection Simulator

Cluck Games Cluck Games December 15, 2025
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About Card Collection Simulator

Card Collection Simulator is a casual management game where you build a card-collecting empire by opening packs, streaming your hauls, and selling cards at conventions. Developed by Cluck Games, it launched in December 2025 for PC. You juggle inventory, optimize stream content, and strategize sales to grow your collection and reputation. The game’s charm lies in its simple loops: balancing luck from randomized packs with calculated trades. It’s a chill, low-stakes simulator for anyone who enjoys incremental progress and community-building. No combat, no story, just cards, cash, and a quirky obsession with rare finds.

Gameplay

You start with a small collection, using cash to open packs or buy from other players. Each session involves deciding whether to open new packs, stream your finds (which boosts viewership and future sales), or attend conventions to trade. The interface is point-and-click, with menus for sorting and selling cards. Early on, you’ll focus on common cards to fund pricier packs, but later you’ll target specific rare cards for high-value trades. Streaming adds a layer of strategy: viewership directly affects how many people buy your cards. Sessions average 20-40 minutes, with progression tied to expanding your inventory and stream audience. The loop is relaxing but addictive, though late-game can feel repetitive without new mechanics.

What Players Think

PlayPile users rate it 4.2/5, with 65% completing the game. Average playtime is 18 hours, and 83% of players describe it as “satisfying” or “relaxing.” Reviews praise the “addictive loop of opening packs” and “easy-to-learn systems,” but 17% call it “light on depth.” Community moods lean happy (78%) and curious (12%), with some frustration (10%) over late-game stagnation. One user wrote, “It’s exactly what I need after long workdays, no stress, just cards.” Achievements total 30, worth 20-150 points each, focused on collection milestones. The 19.99 price tag is seen as fair by 62% of players, though 25% wish it had multiplayer or deeper customization.

PlayPile's Take

This game is a solid pick for casual players who enjoy slow-burn progression and community-driven mechanics. The price is reasonable, and the 30 achievements add replayability. While it falters in late-game variety, the early hours are smooth and satisfying. Not for hardcore sim fans seeking complex systems, but worth trying if you like incremental growth and low-pressure management. Play it for the first 20 hours, then set it aside until a patch adds new content.

Game Modes

Single player

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