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Cat Named Mojave is a desert-set indie adventure game from Stargazer Studios, released on December 8, 2025 for PC. You play as a nameless wanderer who meets a cat-like humanoid called Mojave, who insists you track down bizarre creatures and harvest their bodies for trophies. The game leans into a slow-burn, eerie vibe with minimal dialogue and a focus on environmental storytelling. The art style mixes cartoonish designs with unsettling textures, creating a world that feels both whimsical and deeply wrong. It’s a short but intense experience that leans into themes of existential dread and body horror, with Mojave’s cryptic motivations adding mystery to every task. If you like games that trade traditional action for psychological unease, this might hook you.
You spend most of your time in a sunbaked desert environment, using a scalpel and cleaver to dissect creatures you find. Each target has a specific body part Mojave wants, so you’ll often backtrack to locate them. Combat is minimal, most creatures are passive, and you can’t kill them directly. Instead, you sneak up and stab them, then skin or chop off parts. The process is methodical, with Mojave critiquing your work, adding tension. A core mechanic is the “Rite of Sacrifice,” which requires specific materials and risks failure if done incorrectly. Controls are simple but precise, with a focus on inventory management. Sessions feel repetitive, but Mojave’s dialogue and shifting moods keep things from feeling monotonous. The real challenge is navigating Mojave’s erratic behavior and the game’s refusal to explain itself.
PlayPile players rate Cat Named Mojave 8.2/10, but only 33% finish it. Average playtime is 15 hours, with 42% of players quitting before halfway. Community moods are split: 37% curious, 22% disturbed, and 18% frustrated. One review says, “The art style is wild, but I kept wondering if Mojave was a metaphor for something.” The game’s 120 achievements focus on exploration and trophy completion, but many are gated by obscure conditions. Critics praise its originality but note the lack of guidance and repetitive tasks. Completion rates drop sharply after the first 10 hours, with many calling the ending “too abstract.” Despite polarizing reactions, 61% of players who finished it say it left a lasting impression.
Cat Named Mojave is a $29.99 gamble. It works best for fans of surreal, dialogue-driven stories and games that embrace discomfort. The 120 achievements add replay value but aren’t worth the grind if Mojave’s personality grates on you. If you enjoy dissecting cryptic narratives and don’t mind a lack of hand-holding, give it a shot. Otherwise, the slow pace and unclear goals might not justify the cost. It’s not for everyone, but those who stick with it will find a bold, if polarizing, experiment in tone and storytelling.
Game Modes
Single player
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