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Catfall is a single-player adventure puzzle game where a stranded astronaut cat explores a derelict spaceship to reunite with lost crewmates. Developed by Eduard Pizhuk, it launched on PC in late 2026. The game blends exploration with physics-based puzzles, set in a charmingly surreal sci-fi environment. Players guide the cat through decaying rooms, solving environmental challenges to progress. The whimsical tone contrasts with the protagonist’s loneliness, creating a quirky but emotionally resonant journey. It’s a short, self-contained experience ideal for players seeking relaxed problem-solving with a creative twist.
In Catfall, you navigate a cat through a crumbling spaceship using basic movement and paw-based interactions. Puzzles involve manipulating objects, rerouting power, or timing jumps to access new areas. Each level feels like a contained mini-adventure, often requiring trial and error. The cat’s small size lets it squeeze into tight spaces, while physics mechanics let you knock over obstacles or trigger switches. Progress is linear but punctuated by brief, satisfying "aha" moments. The controls are simple but occasionally clunky, with a focus on exploration over combat. Sessions last 20, 30 minutes, making it easy to play in short bursts.
Catfall has a 89% user rating on PlayPile, with 78% of players completing it. The average playtime is 14.5 hours, and 92% of players report feeling nostalgic or whimsical during gameplay. Critics gave it an 87% average score, praising its inventive level design but noting repetitive late-game puzzles. The community moods are overwhelmingly positive: 65% “relaxing,” 42% “heartfelt,” and 38% “playful.” One user wrote, “The cat’s curiosity made me care about a spaceship full of felines.” Achievements total 250, with an average unlock rate of 45%. The $29.99 price tag aligns with its concise content.
Catfall is a charming but niche pick for puzzle fans who enjoy cozy, story-driven experiences. Its inventive early levels and emotional beats justify the price, though the lack of replayability limits long-term appeal. With 250 achievements and a 78% completion rate, it’s rewarding for completionists but not essential. If you like short, atmospheric adventures like Journey or Gris, this is worth a try. It’s not a must-buy, but its quirky charm and accessible difficulty make it a pleasant diversion.
Game Modes
Single player
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