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Clock Simulator is a minimalist, single-player indie game that makes you control a clock by clicking once every second. Developed and published by Kool2Play, it launched on July 20, 2016, for PC, Mac, Linux, and Nintendo Switch. The premise is absurdly simple: you click repeatedly in sync with a metronome-like timer. It’s an arcade-style test of rhythm and patience, blending simulation with the frustration of repetitive mechanics. The game’s charm (or flaw) lies in its simplicity, forcing players to balance precision against the physical strain of rapid clicking. No story, no goals, just you, a clock, and the pressure to keep pace.
Your task is to click your mouse or press a button every second for as long as possible. Miss a beat and you reset the timer. Early sessions focus on syncing with the rhythm, but as time passes, fatigue sets in, especially if you’re using a mouse. The challenge isn’t just timing but endurance, as your finger aches from constant motion. There are no power-ups, enemies, or rewards. The only feedback is a counter tracking your score. Sessions typically last under five minutes, though dedicated players might push beyond. Controls are basic but can feel clunky on certain platforms. The game’s loop is relentless, making it more of a twitch-based endurance test than a strategic experience.
Clock Simulator has a Metacritic score of 51/100, with PlayPile users averaging 1.8 hours played and a 34% completion rate. Only 12% finish all 100 seconds. Community moods are split: 65% Bored, 25% Annoyed, and 10% Amused. One review calls it “frustrating repetition disguised as a game,” while another admits, “I shouldn’t like this but I keep trying.” The low completion rate suggests many quit early, but those who stick around often cite the absurdity as a guilty pleasure. Playtime is short, with most sessions under 10 minutes. Critic reviews highlight the game’s lack of depth, though some praise its minimalist challenge.
Clock Simulator is a niche experiment in repetition. It’s best for players who enjoy micro-endurance challenges or minimalism. The low price (likely under $10) makes it a curiosity, but the Metacritic score and community sentiment warn it’s unlikely to satisfy most. With 34% completion and 65% bored players, it’s clear this isn’t a hit. Still, it’s a test of self-discipline for masochists or those with spare time. If you’ve ever wondered what it’s like to be a metronome, this is your answer.
Game Modes
Single player
IGDB Rating
80.0
RAWG Rating
2.8
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