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Codename Incubus is a fast-paced indie action game developed by Mastermind, released on December 31 2026. It drops you into a surreal psychedelic world where you battle nightmarish enemies using a mix of slicing dashing and parrying. The story follows two flawed protagonists, a dissident dealer and a jaded philanderer, trapped in a never-ending loop of their own subconscious. Set on PC Linux and Mac it leans into chaotic visuals and tight combat to create an experience that’s equal parts challenging and hypnotic. If you want to fight through a barrage of projectiles while navigating shifting environments this is the game for you.
Combat is the heart of Codename Incubus. You’ll slice through foes with a fast blade dodge deadly projectiles using quick directional inputs and parry attacks to counter. Each session feels like a high-stakes dance, momentum is key as enemies swarm in unpredictable patterns. The game’s energy system forces careful pacing: overextending leaves you vulnerable but holding back means getting overwhelmed. Boss battles escalate the chaos with screen-filling projectiles and phase shifts that warp the environment. Controls are responsive but require precision. With no multiplayer focus the single-player campaign pushes you to master mechanics through relentless repetition and punishing difficulty spikes.
Community ratings average 4.1/5 but with a 42% completion rate. Average playtime is 11.2 hours but many players report getting stuck on late-game bosses. Reviewers call it “Trippy but tough” and “Addictive yet punishing.” Critics gave it a 76% score praising its visuals but noting inconsistent difficulty curves. One player wrote “The art is mesmerizing but the hitbox feedback is brutal.” Another said “It rewards patience but feels unfair when you die to a random projectile.” Despite polarized opinions the 68% return rate shows fans keep coming back for the challenge.
Codename Incubus is a tough but rewarding pick for players who love high-difficulty action games. At $29.99 it’s reasonably priced but the 42% completion rate suggests it’s not for everyone. With 37 achievements focused on speed and survival it’s a test of skill more than story. If you enjoy methodically mastering mechanics and don’t mind replaying sections it could be a hit. But casual players might find the relentless difficulty frustrating. Worth a try if you’re up for the grind.
Game Modes
Single player
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