Cold Calling

Cold Calling

Can't Get Enough Games February 16, 2026
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About Cold Calling

Cold Calling is a point-and-click adventure game from Can't Get Enough Games that drops you into a 1960s telephone exchange. You’ll patch calls between over-the-top historical figures like a paranoid JFK and a mustachioed Khrushchev while installing absurd tech, think banana-shaped amplifiers and duck-call filters. The game blends Cold War politics with slapstick, letting you prioritize diplomacy or chaos with each connection. Released in 2026 for PC, it’s a single-player comedy where every call feels like a sitcom scene. Ideal for players who enjoy quirky narratives and chaotic problem-solving over traditional combat.

Gameplay

You spend most sessions dragging cables between numbered jacks, timing your connections to avoid line congestion. Each call is a mini-drama: one minute you’re calming a sobbing Churchill, the next you’re routing a missile code through a Soviet ballerina’s karaoke session. Upgrades like “chaos boosters” let you weaponize static or loop Nixon’s speeches into endless paranoia. The interface feels tactile but clunky, with wires often overlapping. Play revolves around balancing speed and humor, prioritize a nuclear hotline or let a call about cheese recipes spiral. Progression hinges on unlocking new gadgets, but the real challenge is keeping your board from becoming a tangled mess.

What Players Think

Players rate Cold Calling 8.4/10 on average, with 78% completing the base story in 12 hours. Community moods skew 4.5/5 for humor but drop to 3.8/5 for polish. Critics praise the “delightfully absurd dialogue” but note “repetitive call mechanics.” There are 115 achievements (22% completion rate average), including niche goals like routing a call through a live duck. Critics gave it a 92% score, calling it “a niche triumph.” Longtime fans of indie comedy love the historical cameos, but some find the wire management tedious after 6-8 hours.

PlayPile's Take

Cold Calling is $29.99 worth if you adore offbeat humor and don’t mind repetitive tasks. The base game is short but padded with achievements that add 5-7 extra hours. It works best as a casual, laugh-filled diversion rather than a deep simulation. Fans of games like The Stanley Parable or quirky indie adventures will enjoy the dialogue and chaos. Skip it if you prefer tight mechanics or longer stories, this is a small, silly package that leans hard into its niche.

Game Modes

Single player

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