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Comeback is an indie hack and slash beat 'em up developed by HPJonas, released December 31 2026 for PC. It blends fast-paced arena combat with downtime activities like cooking and crafting. Set in a narrative-driven world, players battle through procedurally generated levels while managing a character that needs feeding and gear upgrades. The game’s single-player focus leans into a mix of action and resource management, offering a break from typical brawler repetition with its meal-based mechanics. Think of it as Streets of Rage meets Stardew Valley’s crafting loop.
Combat revolves around melee strikes, ranged weapon switches, and dodging enemy waves in arena-style levels. Each fight lasts 3-5 minutes, with enemies increasing in number and aggression. Players use a stamina bar to block or parry, then punish with combo strings. Between sessions, you cook meals using foraged ingredients, spicy dishes boost damage, while hearty ones restore health. Crafting armor and weapons requires arena loot, creating a grind that balances action with planning. Controls are tight but combat can feel punishing early. Expect to retry levels often, which may frustrate casual players.
PlayPile users rate Comeback 8.2 out of 10, with 92% completing the base story. Average playtime is 14 hours, though 34% log over 20. The community moods split between 38% "Satisfying" and 29% "Frustrating", many praise the cooking loop but gripe about combat difficulty. Achievements (63 total) skew to collectibles and craft recipes, not combat mastery. Critics note "rewarding but repetitive combat" and "deeper meaning in its themes of perseverance." At $29.99, it’s seen as a mid-tier indie buy, with 42% of players saying the price is "just okay."
Comeback works best for fans of grind-heavy indie brawlers who enjoy hybrid mechanics. Its cooking and crafting offset combat tedium but can’t fully fix the steep learning curve. With 63 achievements and a price tag under $30, it’s a risk for casual players but a solid midweek pick for genre veterans. Stick with it past the first 10 hours to see the full picture, it’s not fresh but nails the blend of action and downtime.
Game Modes
Single player
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