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Conductor: Eternal Service is a horror-infused simulation game from Beshbarmak Games, released on November 13 2025. You play a Russian train conductor managing mundane tasks like selling snacks and ensuring passenger compliance. The game’s eerie charm shifts as passengers exhibit unsettling behavior tied to demonic possession. Set aboard a dimly lit train, it blends tense decision-making with slow-burn horror. The 74% Steam rating suggests a polarizing experience, with critics noting its atmospheric but methodical design. Best for players who enjoy quiet dread over action, though its 10-hour average playtime hints at a lean narrative.
Your routine starts with checking tickets, restocking goods, and navigating dimly lit carriages. Controls are basic, mouse and keyboard for inventory management and movement. Passengers initially follow scripted interactions, but as possession escalates, you’ll scramble to contain chaos. The game emphasizes observation; missed cues (like a passenger’s erratic behavior) trigger permanent story shifts. Combat is minimal, relying on tools like a flashlight or mace. The horror creeps in through ambient sounds and flickering lights, with 35% of players noting the tension spikes during night segments. Sessions often end in failure, with a 72% failure rate in community stats.
Steam reviews give it 74% positive, while Metacritic averages 70/100. 28% of players complete the game, averaging 10 hours. The community moods lean tense (68%) and eerie (55%), with 33% calling it "unsettling." Positive reviews praise the "creepy ambiance" and "unpredictable passenger behavior." Criticisms focus on "slow pacing" and "repetitive tasks." Achievement data shows 115 total, with 35 hours needed for 100% completion. 42% of players abandon it before halfway, citing "twitchy controls" and "minimal guidance."
At $29.99 it’s a mid-tier pick for horror and sim fans willing to tolerate deliberate pacing. The 35-hour cap for achievements suits completionists, but the 42% abandonment rate warns of its niche appeal. Works best as a mood piece, ideal for late-night sessions where atmosphere matters more than action. Pass on it if you crave responsiveness or fast-paced scares. The demonic possession hooks are fresh, but the routine grind may test patience.
Game Modes
Single player
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