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Confined: Leaving OKB-134 is a first-person horror game set in a Soviet-era bunker, developed by FIEND GAMES and released December 31, 2026. It’s available on PC and SteamVR, blending exploration with survival. You’re trapped underground, needing to reactivate systems while avoiding unseen threats. The story unfolds through scattered logs and malfunctioning tech. It’s a tense, claustrophobic experience where every creak and flicker feels dangerous. Think of it as a spooky scavenger hunt where wrong steps mean trouble.
You wander dim corridors, using a flashlight to spot clues and tools. The core loop involves solving environmental puzzles, rewiring circuits, aligning machinery, deciphering codes. Movement is slow and deliberate, with VR players physically turning to scan rooms. Breakables like light bulbs add tension; touching them triggers alarms. Enemies lurk in blind spots, so you pause often to listen. Sessions are short but nerve-wracking, averaging 2-3 hours per playthrough. The bunker itself is a character: flickering lights and random noises keep you guessing.
PlayPile users rate it 4.2/5, with 85% completing the campaign. Average playtime is 4.5 hours. Moods are 70% tense, 20% curious, 10% bored. Reviews highlight “uneasy atmosphere but navigation can be clunky.” VR players praise immersion, while PC users gripe about repetitive puzzles. 63% of completers earned all 42 achievements, mostly for finding hidden logs. Critics at IGN gave it 8/10, calling it “a spooky sandbox with a few too many dead ends.”
VR fans and horror tinkerers will dig OKB-134. At $29.99, it’s a midlength thrill ride with modest replay value. The 42 achievements feel earned but aren’t essential. Skip if you hate slow pacing or stealth mechanics. Best played in short bursts on rainy nights. It’s not a genre-definer, but it nails the vibe of being trapped in a broken place.
Game Modes
Single player
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