Convenience Store Simulator

Convenience Store Simulator

Cavumono Cavumono April 1, 2026
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About Convenience Store Simulator

Convenience Store Simulator is a management sim where you run a 24-hour bodega. Developed by Cavumono in 2026, it lets you handle the grind: restock shelves, pour coffee, ring up customers, and hire quirky employees. The game blends spreadsheet-like inventory juggling with light RPG elements for staff. Decorate your space with neon signs and posters to boost sales. Expansion phases let you add hot food counters and loyalty programs. Aimed at casual players, it’s a low-stakes, repetitive grind wrapped in a cozy package. Perfect if you miss the days of working the night shift at a gas station.

Gameplay

Each session starts with a morning routine: open the register, check stock levels, and brew a fresh pot of coffee. You’ll toggle between a top-down layout for restocking and a side-view register where you scan items while avoiding angry customers. Coffee orders require precise timing, burned beans lose points. Hiring staff lets you automate tasks, but you must balance paychecks with profits. Decorations unlock in phases, requiring in-game currency earned through mini-games like dart tosses or trivia. Sessions often top 30 minutes, with mechanics leaning on button mashing and drag-and-drop. The interface feels cluttered but intuitive, prioritizing speed over polish.

What Players Think

The game holds a 7.8/10 critic score but struggles with a 7.2 PlayPile community rating. Only 42% of players finish it, with an average playtime of 18 hours. Moods split evenly: 43% relaxed, 38% entertained, but 25% bored and 10% stressed. Reviews note, “Unexpectedly soothing but lacks depth,” while another says, “Mini-games feel tacked on.” Priced at $29.99, it’s mid-range for a sim. 34 achievements exist, with 32,000 gamers hitting 80% completion. The game’s charm appeals to fans of Stardew Valley but loses momentum in later hours.

PlayPile's Take

Worth a try for casual players craving low-pressure management. The $30 price tag buys 20 hours of mindless tinkering, which isn’t bad for a side project. Achievements add a light layer of goal-setting, but the core loop falters after a few expansions. If you enjoy optimizing spreadsheets in your downtime, this might hit. Otherwise, wait for a sale. It’s not impressive, but it nails the vibe of a sleepy, underachieving small business.

Game Modes

Single player

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