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Coring is a turn-based strategy RPG with rogue-like elements developed by Kind Core Games. Released on June 30, 2026, it plays on PC as a single-player title. You take the role of Pruner 'III', a being reborn endlessly to cut harmful branches from the World Tree. The game blends tactical combat with memory-gathering mechanics to figure out the story behind your cycle of rebirth. Set in a surreal, tree-based world, it focuses on strategic decision-making and environmental interaction. The core hook is its procedural generation and the way each playthrough shifts based on the memories you collect. Short on lore exposition but heavy on systems, it’s for fans of deep, mechanically driven indie games.
Each session involves navigating a grid-based tree map, fighting enemies, and severing branches with limited actions. Combat is turn-based, requiring you to position Pruner strategically to exploit enemy weaknesses while conserving energy for branching paths. Rogue-like elements mean maps, enemies, and available memory fragments vary each run. Memory pieces unlock lore and alter your abilities, pushing you to adapt tactics mid-run. Sessions last 30, 60 minutes, with permadeath if you fail to cut the final branch. The controls are tight, with quick commands for movement and attacks. Resource management is key, you’ll often prioritize which branches to sever versus which to bypass for better loot. The game rewards experimentation with different playstyles, but its steep learning curve might frustrate newcomers.
Coring holds an 88% community rating with an average playtime of 22 hours. Players report a 65% completion rate, with most abandoning runs due to difficulty. Moods lean “Addictive” and “Thoughtful” but split on “Frustrating” for its punishing permadeath. Critics gave it 8.5/10, praising its inventive mechanics but noting underdeveloped storytelling. Achievement completion averages 70%, with 50+ to collect. Reviews highlight the game’s “refreshing twist on rogue-likes” but warn it’s “not for casual players.” The most common complaint? “Too much grinding for weak upgrades.”
Coring is a niche pick for strategy fans who enjoy high-risk, high-reward design. At $29.99, it’s a mid-tier indie title with replay value driven by its procedural elements. The 50+ achievements add incentive for completionists, but the difficulty might turn off casual players. It’s not perfect, its story is thin and pacing inconsistent, but the core loop of tactical combat and memory-driven upgrades is compelling. Stick with it if you like games like Dead Cells or Slay the Spire but prefer turn-based combat. Worth trying if you’ve got patience for its learning curve.
Game Modes
Single player
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