Cosmic Scramble

Cosmic Scramble

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About Cosmic Scramble

Cosmic Scramble is a grid-based arcade shooter where enemies only act when you do. Developed by Nerdy Birdy Games and released on February 2 2026 it tasks you with freezing time during combat to reposition and fire. Every action you take triggers a one-second window where enemies scramble your ship’s systems forcing you to chain moves carefully. The game blends frantic shooting with tactical planning and offers single-player campaigns co-op modes and split-screen multiplayer. It’s a high-stakes test of reflexes and foresight that leans into chaos and precision.

Gameplay

Each round unfolds on a hex-grid map where you control a ship battling waves of enemies. When you freeze time you can move up to three spaces per turn and fire projectiles at foes. But as soon as you end your turn enemies shift positions rebuild shields or hack your controls. The challenge lies in anticipating their next moves while managing limited ammo and health. Multiplayer modes add teamwork or rivalry as you and a partner (or rival) juggle synchronized actions. Controls are tight but punishing, missteps lead to respawns. The split-screen mode is a standout for couch co-op but demands tight coordination.

What Players Think

PlayPile users rate it 8.2/10 with 65% completing the main campaign. Average playtime is 15 hours though hardcore players hit 30+ hours chasing 100% completion. Community moods are split: 40% call it “Frustrating but fair” while 35% label it “Addictive.” Critics praise the “Tense feedback loop” (Eurogamer) but note the learning curve. Co-op modes see 78% completion compared to 52% in solo. Achievements (50 total) skew toward niche challenges like “Survive 10 waves with one health.” Reviews highlight the split-screen as “A blast” but warn solo campaigns feel repetitive after 15 hours.

PlayPile's Take

Cosmic Scramble is a tough but rewarding pick for fans of tactical shooters and co-op chaos. At $39.99 it offers solid value if you enjoy grinding through its punishing mechanics. The 50 achievements (30% average completion) add replayability but don’t feel essential. Skip it if you hate permadeath or prefer relaxed play. Its split-screen mode is a standout for local multiplayer but solo runs can drag after the first 20 hours. Worth buying if you’re in a group but not a must-play for casual audiences.

Game Modes

Single player, Multiplayer, Co-operative, Split screen

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