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Crabs and Rats is a surreal indie survival game from Press For Coffee, released December 24, 2025, for PC. You play as Boris, a malnourished pirate trapped in a nightmarish cabin during a storm, battling hallucinations, crabs, and rats. It’s a chaotic mix of resource management, combat, and platforming, with a focus on Boris’s deteriorating sanity. The game supports single-player, multiplayer, and co-op modes. Its weird tone and absurd threats set it apart, though it leans heavily into niche humor and discomfort. If you’ve ever wondered what a pirate’s final hours might look like while tripping on saltwater, this is your answer.
You spend most sessions dodging giant crabs, swatting rats, and scavenging the cabin for supplies to fix a raft or craft weapons. Combat feels frantic; enemies swarm in waves, and Boris’s health drops fast. Hallucinations distort the environment, walls shift, objects teleport, and force you to question what’s real. Controls are responsive but awkward at times, mimicking Boris’s klutziness. You juggle hunger, sanity, and repairs while fending off waves of grotesque creatures. Co-op adds chaos, as players can accidentally sabotage each other. The pace is relentless, with no pause menu, demanding quick thinking. Progress feels earned but often undone by sudden deaths, making each run feel like a high-stakes gamble.
Players rate it 83% on PlayPile, with critics at 78%. 62% finish the game, averaging 15 hours. Moods are split: 38% find it frustrating, 30% bizarre, and 22% chaotic. Critics praise its “wild creativity” and “unapologetic weirdness” but note “repetitive combat loops.” One user wrote, “It’s like a fever dream, but the dream keeps punching me.” Achievement completion is 58% on average, with 58 total, including “Catch a Rat with Your Bare Hands” and “Die to a Hallucination.” Some love the absurdity; others call it “a punishing, nonsensical slog.” Reviews highlight its polarizing charm but warn newcomers: “Bring a friend, or a therapist.”
Crabs and Rats is a $29.99 gamble for fans of chaotic, indie survival games. It thrives in its absurdity but falls short on polish. The 58 achievements add replay value, but the high difficulty and niche humor won’t appeal to everyone. If you enjoy punishing, surreal experiences with a dash of dark comedy, it’s worth a try. Otherwise, pass. The co-op mode and weird enemy design are highlights, but the game often feels like a half-baked experiment. Your mileage varies, but 15 hours for $30 is a low-risk bet.
Game Modes
Single player, Multiplayer, Co-operative
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