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Creator's Fall is a pixel art hack and slash roguelike developed by BaroxxTech. Released on November 24, 2025, it runs on PC and Linux. You pick a class and navigate procedurally generated levels split into distinct biomes, fighting waves of enemies to reach the final boss. Each level lets you choose an upgrade from a pool of stats or skills, shaping your playstyle. The game’s charm lies in its tight combat and punishing difficulty, where one misstep resets your progress. It’s a single-player affair focused on grinding through randomly generated stages, with each run feeling fresh but brutally tough.
You start by selecting a class like a bruiser or rogue, each with unique moves. Combat is fast and punchy, relying on quick dodges and combo timing. Levels are split into vertical layers, with biomes like toxic swamps or frozen tundras affecting enemy types and hazards. After each level, you pick one upgrade from a limited menu, boosting health, unlocking new attacks, or increasing gold drops. Sessions typically last 20-30 minutes, with permadeath ensuring every death forces you to rebuild from scratch. The controls are responsive but demand precision, and the randomly generated loot means you’ll often swap weapons mid-level. Progression hinges on memorizing boss patterns and optimizing your build through trial and error.
PlayPile community members rate it 8.2/10, with 65% completing the game. Average playtime is 12 hours, though 30% of players abandon after 5 hours. Moods are split: 40% excited, 30% frustrated. Critics give it 78%, praising its addictive loop but calling the difficulty “brutal.” User reviews highlight the joy of discovering rare upgrades but complain about RNG-driven loot. One player wrote, “Addictive but tough, be ready to die a lot.” Another noted, “Random biome shifts break pacing.” Completion rates drop sharply after level 10, where boss mechanics become less intuitive.
This is a must-play for roguelike fans who thrive on challenge. It’s short but punishing, with 12-hour completion times and a 65% success rate. No achievements or price data yet, but the $20-30 ballpark seems likely. Skip if you hate permadeath or random loot. For others, it’s a compact, replayable test of skill, just budget time for repeated deaths. The community’s divided, but diehard players will find satisfaction in mastering its systems.
Game Modes
Single player
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