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Cubettiny is a 2.5D arcade game from Desdinova that tasks you with steering a melancholic blue cube through geometrically chaotic levels. Released in 2026 for PC, it’s a minimalist yet frenetic experience where low-poly environments hide shifting traps, floating hazards, and collectible cubes. The goal is to restore order to Numeria by surviving its increasingly absurd layouts. With a runtime of just 6 hours on average, it’s a short sprint through pixelated peril. The game’s charm lies in its stark visuals and punishing precision, players must master momentum, timing, and power-up combos to avoid getting crushed.
Each level is a maze of collapsing platforms, spinning blades, and sudden drops. You control the cube with simple arrow key inputs but must memorize patterns to avoid being flung off-screen. Power-ups like shields or speed boosts add temporary relief, but most stages demand split-second adjustments. A typical session involves 10-15 minute bursts of trial-and-error, punctuated by sudden deaths. The challenge spikes sharply in later levels, where traps reappear and new mechanics, like gravity shifts, force you to rethink earlier strategies. Collecting cubes isn’t just for points; it’s often required to unlock shortcuts or bypass walls.
Cubettiny has a PlayPile community rating of 8.7 and critic score of 8.2, though 42% of players haven’t finished it. Most who attempt it average 6 hours, but completionists spend up to 12. Community moods are split between “accomplished” (37%) and “frustrated” (41%). A review snippet: “It’s a rollercoaster of rage and triumph, levels reset endlessly, but the final boss felt like solving a Rubik’s Cube blindfolded.” The game has 120 achievements, 60% of which are hidden. 17% of players have unlocked all 120, spending 18+ hours on average.
Cubettiny is a niche pick for players who thrive on punishing precision. At $19.99, it’s cheap for what it offers, a short, sharp challenge that tests reflexes and patience. The 42% completion rate suggests it’s more of a curiosity than a must-play, but the 120 achievements add replay value for completionists. Avoid if you dislike permadeath or repetitive level design. If you enjoy arcade-style difficulty with minimal story, it’s a worthwhile gamble. Just be ready to rage-quit a few times.
Game Modes
Single player
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