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Cult Nation is a PC-only indie strategy simulator developed by SMdG. Released in April 2026, it casts you as a cult leader who recruits followers, sacrifices them for blood, and uses that blood to advance toward awakening a devil. The game blends incremental progression with dark humor, emphasizing resource management over combat. Its single-player focus and grind-heavy design appeal to players who enjoy slow-burn systems and macabre themes. Think of it as a twisted town builder where every new follower is a potential victim. The genre mix of simulator and strategy makes it niche but distinct, especially for those who don’t mind bleak, low-effort gameplay.
You start by luring villagers to your cult with promises of salvation. Once they join, you assign them to rituals that drain their lifeblood, which you spend on upgrades like better altars or more persuasive recruitment methods. Each sacrifice resets a follower’s “loyalty,” letting you kill them again later. The core loop involves balancing follower retention and blood collection, as higher-tier sacrifices require more loyal acolytes. Mini-games include chaotic ritual scenes where you dodge attacks from angry villagers or manage a cult caravan. Controls are click-based, with automation for repetitive tasks. Progress feels slow but satisfying, especially when unlocking new devil-awakening stages. The game’s minimal combat and focus on grinding make it a couch-friendly, session-length experience.
Cult Nation holds a 4.3/5 rating on PlayPile, with 72% of players completing it. Average playtime is 17 hours, and 17% of players have cleared all achievements. Community moods are split between “obsessive” and “darkly funny,” with one reviewer writing, “It’s addictive but bleak, I spent three hours optimizing my blood farm.” The game’s humor divides players: 68% find the cult leader’s quips amusing, while 32% call them grating. Critics praise its incremental design but note a lack of long-term variety. Completion rates dip after the first 10 hours, as later stages require repetitive grinding. Despite this, 89% of players say they’d revisit it for the sheer absurdity of managing a murder cult.
Cult Nation is a niche pick for fans of incremental games who don’t mind macabre themes. Its $19.99 price tag (if purchased at launch) feels steep for 17 hours of gameplay, but the dark humor and grind mechanics justify it for some. The 17% achievement clear rate suggests it’s punishing but fair. Skip this if you dislike slow pacing or find the premise offensive. It’s best played in short bursts, ideally with friends who’ll mock your blood-spending decisions. Not a masterpiece, but a strangely satisfying way to waste time.
Game Modes
Single player
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