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Curse of the Abyss is a strategy roguelike developed by Sprouting Potato. Released on December 31, 2026, it plays out as a single-player game on PC, Mac, and Linux. You descend into a procedurally generated abyss, managing scarce resources like food, light, and sanity while battling cursed guardians. Each run is a balancing act between exploration, combat, and survival. The twist lies in removing curses by defeating specific guardians, altering the environment and enemy behavior. It’s a punishing but calculated experience, blending roguelike randomness with resource management mechanics. The game appeals to players who enjoy tactical decision-making and high-stakes permadeath.
You control a single character navigating a tile-based grid, moving turn-by-turn to gather resources, avoid hazards, and fight enemies. Combat is action-based, requiring careful planning due to limited stamina and ammo. The abyss shifts between biomes, each with unique threats, swamp zones rot your gear, while caverns collapse over time. Guardians appear in fixed locations; defeating them removes curses that weaken your stats or spawn new threats. Resource management is key: run out of light and you lose visibility, and starve and your movement slows. The game ends when you reach the abyss’s bottom or die. Runs last 30, 60 minutes, with permadeath enforcing tight decision-making.
PlayPile users rate Curse of the Abyss 4.3/5, with 89% completion among 12,000 tracked players. Average playtime is 8.7 hours, though 23% report over 20 hours. Community moods are split: 41% call it “grinding but fair,” while 32% find it “too punishing.” Critics praise its depth but note a 17% negative review rate for unclear enemy mechanics. Achievements (81 total) average 3 hours to unlock 10, with “Cursed Soul” (defeating all guardians in one run) taking 5.2 hours. The game’s price ($19.99) aligns with similar roguelikes, though 19% of players wait for discounts.
Curse of the Abyss is a niche pick for strategy fans who thrive on risk-reward systems. Its resource management and procedural challenges offer replayability, but the steep difficulty might frustrate casual players. At $20, it’s reasonably priced for a roguelike, though the lack of multiplayer or co-op limits its audience. If you enjoy methodically planning every move and can tolerate repeated deaths, it’s worth a try. Just be ready to invest time, success rarely comes on the first descent.
Game Modes
Single player
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