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Cut the Rope: Experiments is a puzzle game where you manipulate physics to feed candy to a green monster named Om Nom. Developed by ZeptoLab and released in 2011, it expands on the original game with new mechanics like suction cups and experimental contraptions. You play as a scientist devising increasingly absurd setups to drop candy into Om Nom’s mouth while collecting stars and hidden items. The game leans into its quirky charm with over 200 levels, simple controls, and a focus on visual gags. It’s a mobile-friendly sequel that adds variety to the core rope-cutting formula without overcomplicating things.
Each level tasks you with guiding candy to Om Nom using tools like elastic ropes, balloons, and rotating gears. You tap to cut, swipe to activate mechanisms, and time actions to maximize star collections. Later levels introduce physics puzzles, like using water to lower platforms or triggering chain reactions. The Professor’s experiments act as a light narrative, with each “test” unlocking new tools. Sessions are short, often under five minutes, but repetition builds skill. The game balances accessibility with challenge, requiring precise timing and spatial reasoning. While some levels feel repetitive, the variety of tools and obstacles keeps the core loop fresh.
Metacritic scores it 85/100, aligning with its reputation as a solid sequel. Community stats show 72% of players complete all 200 levels, averaging 12 hours of playtime. The game’s most common mood is “funny” (34%), followed by “puzzling” (28%). Critics praise its inventive mechanics but note it lacks the original’s polish. One review calls it “a charming, if predictable, extension of the series.” Achievements are plentiful, with 32 unlocked via star collections and hidden items. Price isn’t listed, but as a mobile title, it likely uses in-app purchases or a one-time buy.
It’s a worthwhile pick for puzzle fans who enjoyed the first game or want mobile-friendly brain teasers. The 200 levels offer decent replay value, and the whimsical tone appeals to casual players. While the difficulty curve can feel uneven, the mix of tools and humor makes it addictive in short bursts. If you’ve mastered the basics of rope-cutting puzzles, this adds a few clever twists. Stick to the main levels, side challenges feel underdeveloped.
Game Modes
Single player
IGDB Rating
80.0
RAWG Rating
4.2
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