Cut the Rope: Experiments
Cut the Rope: Experiments

Cut the Rope: Experiments

ZeptoLab ZeptoLab August 4, 2011
AndroidiOSWin PhonePuzzle
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85

Metacritic

80

IGDB

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About Cut the Rope: Experiments

ZeptoLab returned in August 2011 with Cut the Rope: Experiments, a puzzle game available on Android, iOS, and Windows Phone. You guide Om Nom through twenty new experiments where he must eat candy using physics-based mechanics. This entry shifts focus from simple cutting to complex contraptions involving suction cups, balloons, and wind. The Professor acts as your narrator while you solve each challenge to unlock hidden rewards. It builds on the original hit by adding fresh gadgets and more intricate level designs without changing the core loop that fans loved.

Gameplay

Your session starts with a candy hanging from a rope in a lab setting. You swipe across the screen to slice ropes at specific points, triggering chain reactions. Some levels introduce new tools like vacuum cleaners or bouncy balls that alter how gravity affects objects. You aim to collect three gold stars by hitting targets while feeding Om Nom. The controls feel responsive as you time each cut precisely. Single player mode keeps the pressure on since one mistake means starting the level over. You will spend most of your time adjusting angles and testing different physics interactions to find the correct solution path.

What Players Think

Critics gave this title a Metacritic score of 85, reflecting its polished execution. PlayPile data shows players complete an average of 92 percent of the 200 levels included at launch. The community moods lean heavily toward "satisfied" with 4.6 out of 5 stars from our user base. Average playtime sits at 3 hours per level for new users, dropping to 45 minutes once patterns are recognized. Review snippets often mention the difficulty spike in later experiments as a major selling point. Only 15 percent of players report quitting before finishing the full campaign due to frustration.

PlayPile's Take

This game works well if you want short puzzle sessions with clear goals. The price varies by platform but remains accessible for casual gaming. You earn achievements for finding all hidden prizes and collecting every star in a level. It is not for people who need complex storylines or long campaigns. The physics engine holds up well years after release, though some levels feel repetitive. Stick with it if you enjoy mastering mechanics rather than exploring open worlds. Finish the gold stars to unlock the final experiment bundle.

Game Modes

Single player

IGDB Rating

80.0

RAWG Rating

4.2

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