Deadeye Deepfake Simulacrum

Deadeye Deepfake Simulacrum

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About Deadeye Deepfake Simulacrum

Deadeye Deepfake Simulacrum is a cyberpunk-inspired indie shooter RPG that blends fast-paced combat with hacking mechanics. Released in 2025 by developer nodayshalleraseyou, it drops you into a dystopian future where you play as a cybernetic corporate agent armed with supernatural abilities. The game leans heavily into time manipulation and bullet-dodging mechanics, letting you freeze frames, rewind damage, and even intercept individual bullets mid-air. Set across gritty urban environments and high-tech facilities, it emphasizes stealth, strategy, and chaotic gunfights. Available on PC, Mac, and Linux, it’s a single-player affair focused on a story about corporate conspiracies and digital identity. Think Metal Gear with a glitchy, time-bending twist.

Gameplay

The core loop revolves around using your cybernetic enhancements to outmaneuver enemies. You start missions with a standard sidearm but quickly unlock tools like a bullet-tracking radar and a time-slow pulse. Combat feels chaotic: you’ll freeze time to plant explosives, rewind to undo mistakes, or dodge bullets by toggling frames. Hacking isn’t just for terminals, intercepting enemy comms or rewriting security protocols adds layers to missions. Each level branches into multiple approaches: you can brute-force through with firepower or exploit weaknesses using your sim tech. The controls are snappy but demand precision, especially during boss fights where you’ll juggle time manipulation and rapid shooting. Upgrades come via a skill tree tied to story progression, balancing action with light RPG resource management.

What Players Think

PlayPile community ratings average 8.3/10, with 62% recommending it. Completion rates hover at 78%, and most players finish in 15, 20 hours. Moods are split: 45% call it “intense,” 30% “confusing,” and 25% “addictive.” Critics praise its “ambitious time mechanics” but note a “clunky UI.” One review: “Rewinding bullets is a blast, but the tutorial leaves gaps.” Another: “Feels like a prototype with a killer concept.” Average price paid was $34.99, with 40% picking it up during sales. Achievement stats show 82% earn the “Bullet Sponge” title (surviving 1000+ hits), while 33% hit the elusive “Frame Perfect” trophy (beating a boss without using time rewind).

PlayPile's Take

This one’s for players who love experimental mechanics over polish. If you enjoy thinking your way through combat and don’t mind a steep learning curve, it’s worth the $25, $35 price range. The time manipulation and bullet interception are standout features, but the UI and mission design feel undercooked in places. With 21 achievements and a focus on creative problem-solving, it’s better suited for completionists and fans of games like The Witness or Dishonored. Not a must-play, but a bold experiment that rewards patience.

Game Modes

Single player

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