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Decide 4 God is an indie visual novel by Miracle Moon that splits its narrative into two distinct stories. Set in a claustrophobic prison controlled by the enigmatic Empathy Systems, the game follows two protagonists: a woman leading a team to break out prisoners, including her missing brother, and a man who receives a mysterious escape offer. The story unfolds over two "episodes," each with a strict one-hour time limit. Released in 2025 for PC, the game emphasizes branching choices and moral dilemmas, blending psychological tension with a minimalist art style. It’s a short but intense experience for fans of cerebral storytelling and locked-room mysteries.
Each episode of Decide 4 God plays out like a timed interactive short story. You navigate dialogue trees, make decisions that influence outcomes, and uncover fragments of the prison’s secrets. The core loop revolves around reading text, selecting responses, and managing a countdown timer that adds pressure. Side A focuses on investigation and stealth, while Side B centers on the prisoner’s internal struggle and escape. The hour-long sessions feel brisk but dense, with every choice potentially altering the ending. The game’s strength lies in its tight pacing and sudden plot twists, though the lack of combat or exploration may feel underwhelming for action-oriented players.
PlayPile community ratings for Decide 4 God hover at 78%, with 42% of players completing the game. Average playtime is 13.5 hours, skewed by the two-episode structure. Moods are split: 43% positive, 42% neutral, 15% negative. Critics praise its "unforgettable twist" but note it "burns out quickly." One user called it "a masterclass in tension," while another griped, "felt like a demo wrapped in a full game." With 37 achievements, completionists find minor rewards, but most agree the experience is too short for its price. The 78% rating reflects polarized opinions, some see it as bold, others as underdeveloped.
Decide 4 God is a risk-reward pick for visual novel fans who thrive on ambiguity. Its sharp writing and time-pressure mechanic create urgency, but the brevity (13.5 hours) and sparse gameplay may leave some wanting. At its $24.99 launch price, it’s a small investment for a bold concept. The 43% positive moods suggest it resonates with its target audience, those who enjoy moral puzzles and atmospheric tension. However, the 42% neutral rating hints at unmet expectations. If you’re into cerebral, concise narratives, this is a quick, memorable detour. Otherwise, skip the hourglass and save your time.
Side A: One hour. The woman and her team of investigators had one hour to infiltrate a prison and cause a breakout. Her dearest hope was that, among the prisoners, there would be her brother who disappeared nearly twenty years ago. She couldn't shake the feeling that something sinister was waiting for her team. Side B: One hour. The man had been up for one hour, contemplating his past. Everything changed when breakfast was delivered and a box with clothing was slid through the opening in the door. He was told to put it on if he wanted to escape. Something felt wrong but the prisoner obeyed. Someone was breaking him out... but why? It is for the future when none may tread.
Game Modes
Single player
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