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Deliverance Protocol: Ironrot is a first-person retro horror game set in a dystopian bureaucratic nightmare. Developed by 1ncors and released March 31, 2026, it drops you into a crumbling, neon-soaked world where you play a courier forced to sort and deliver archives for an oppressive system. The PC-only single-player experience blends methodical inventory management with tense exploration. You’re not a hero, you’re a cog in a machine, but the archives you handle might hold secrets that force you to question orders. It’s a slow-burn narrative puzzle game wrapped in a claustrophobic, synth-driven atmosphere.
Your days are spent navigating flickering corridors, collecting and delivering files that pulse with static. The first-person camera feels deliberate, with mouse movement tuned to match the game’s sluggish pacing. Each delivery requires memorizing routes, managing a limited inventory, and avoiding hazards like malfunctioning security drones. Hidden archives in walls or beneath floors reward curiosity, but opening them triggers system-wide alarms. The tension comes from balancing efficiency with caution, speedrunners will struggle. Expect to backtrack often, as the non-linear world hides 40+ side missions. Combat is minimal; you avoid threats by resetting terminals or rerouting power. The game’s true test is patience.
PlayPile users rate it 4.2/5, with 78% completing the main story. Average playtime is 15 hours, but 30% report 25+ hours chasing 120 achievements. The mood is split: 65% describe it as "tense and curious," while 20% call it "repetitive and slow." One review notes, "The story unfolds like a horror version of a corporate hell." Community stats show 82% of players feel "accomplished" after finishing, though 15% cite "frustration with unclear objectives." Metacritic averages 83, praising its originality but warning against expecting action.
This game thrives for players who enjoy figuring out stories through mundane tasks. At $29.99, it’s a mid-tier indie bet with a 4.2 rating and 120 achievements for replay value. If you tolerate slow pacing and want a horror experience that builds dread through bureaucracy, it’s worth the time. Skip it if you crave combat or fast-paced action. The 15-hour average playthrough feels fair for the price, but the $30 price tag might sting for a non-horror fan.
Game Modes
Single player
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