Demon Itself

Demon Itself

Share on Bluesky

Loading critic reviews...

Deals

Finding deals...

Live Streams

Finding live streams...

About Demon Itself

Demon Itself is a chaotic, bite-sized shooter from indie dev Vincent Dgoat. Released in late 2025, it tasks you with battling through procedurally generated hellscape levels filled with absurdly powerful bosses. You’re a mortal with temporary power-ups, using randomized weapons and modifiers to survive increasingly brutal encounters. The game thrives on quickfire action and permadeath stakes, with each run lasting 10, 20 minutes. Its minimalist design focuses on raw combat loops, letting you tweak loadouts and strategies between retries. A single-player affair, it’s built for players who crave fast challenges and don’t mind dying often.

Gameplay

Each run starts with a random weapon, modifier, and goal. You sprint through a narrow corridor, dodging projectiles while shooting bosses that scale in difficulty. Mechanics prioritize speed and timing, your character is squishy, but powerful abilities let you turn the tide temporarily. Bosses shift tactics mid-fight, forcing constant adaptation. Between runs, you unlock permanent upgrades based on performance, but the core loop remains a test of reflexes. The controls are twitchy and responsive, rewarding precise dodges and aggressive play. With no story or dialogue, every session is about mastering the chaos and seeing how far you can push the odds.

What Players Think

PlayPile users rate Demon Itself 4.6/5, with 12,000 hours logged. Completion rates hit 62%, but average playtime is just 8 hours. Community moods lean "chaotic fun" (34%) and "frustrating but fair" (28%). Critics praise the "tight, punishing combat" but note limited content. Achievement hunters value the 100+ unlocks, though some call the difficulty curve "unforgiving." Players appreciate the randomized modifiers, though 17% admit to quitting after repeated deaths. At $19.99, it’s seen as a high-risk, high-reward buy, ideal for those who thrive on mastery.

PlayPile's Take

Demon Itself is for players who love quick, punishing challenges and don’t mind grinding for small improvements. The $20 price tag feels steep for a 10-hour experience, but achievements and modifiers add long-term value. If you enjoy learning enemy patterns through failure and tweaking builds between runs, this is a strong pick. Skip if you prefer story-driven or forgiving shooters. It’s not perfect, but its relentless intensity and replayability make it a memorable indie standout.

Game Modes

Single player

Achievements

Loading achievements...

Similar Games

Finding similar games...

Buzzing on Bluesky

Checking Bluesky...