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Desomnia is an indie simulator from Doubleline Studio that drops you into a surreal experiment where your memory is wiped. Released on PC in September 2025, the game forces you to navigate a looping narrative to determine whether you’re in a dream or reality. The catch? Taking provided pills to "wake up" might not work as expected. It’s a minimalistic, cerebral experience built around environmental puzzles and cryptic dialogue. Think of it as a slow-burn mystery where the rules shift constantly. Best for players who like figuring out abstract stories at their own pace.
You explore a sparse, shifting environment filled with mundane objects that hide narrative clues. Each session involves solving logic puzzles, interacting with NPCs who repeat fragmented dialogues, and collecting scattered notes. The mechanic of taking pills to reset or progress adds risk, some pills end the experiment, others trap you in loops. Controls are basic (mouse and WASD), but the pace is deliberate, with sessions often lasting 1-2 hours. The lack of clear objectives forces you to piece together context from disjointed scenes, creating a head-scratching but meditative rhythm.
PlayPile users rate Desomnia 72%, with 84% completing it. Average playtime is 7 hours, but 44% report frustration from vague direction. The community moods are split: 68% curious, 51% confused, and 32% impressed by its ambition. Critic reviews highlight “a haunting narrative that rewards patience” but note “execution stumbles on unclear mechanics.” Players praise the $19.99 price but debate the 32 achievements, which 61% unlock fully. Forums buzz with theories about endings, keeping engagement high months post-launch.
Desomnia is a polarizing pick. If you thrive on abstract storytelling and don’t mind dead ends, its $20 price and 32 achievements make it a niche buy. Skip it if you prefer structured goals or fast pacing. The 7-hour average playtime and 84% completion rate suggest it’s more about the journey than resolution. Worth trying for fans of experimental design, but don’t expect answers, just a lot of questions and a dreamy, unresolved vibe.
Game Modes
Single player
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