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Destiny Is Dice is an indie strategy roguelike where every move and outcome hinges on dice rolls. Developed by SinPoDo and released on June 30, 2026, it casts you as Ail, a knight navigating a dungeon controlled by fate. With the help of Grin, a witch who manipulates dice, you explore procedurally generated levels to rescue a captive. The game blends turn-based tactics with roguelike permadeath, requiring you to balance risk and reward through dice management. Set in a grim fantasy world, it emphasizes planning and adaptation. Playable only on PC, it’s a single-player experience that leans into randomness and resourcefulness. If you like strategic depth wrapped in luck-driven mechanics, this one’s for you.
Each session in Destiny Is Dice revolves around rolling, swapping, and positioning dice to unlock doors, defeat enemies, and progress through the dungeon. Turns are dictated by dice faces: higher numbers grant more actions, while lower rolls restrict movement. Grin’s abilities let you alter dice in hand, but resources are limited. Combat is grid-based, with enemies reacting to your positions based on their own rolls. Managing your dice pool, deciding when to conserve rerolls or gamble on high-risk swaps, is key. Exploration is tense, as each room’s layout and threats are randomized. The game’s single campaign is divided into acts, each with escalating challenges and new die types. Controls are straightforward, relying on keyboard/mouse for dice selection and movement. The experience is short but punishing, with average runs lasting 45, 90 minutes depending on luck.
Destiny Is Dice holds a 7.8/10 on PlayPile, with 62% of players finishing the first act and 28% completing the full campaign. Community moods are split: 35% call it “fresh and clever,” while 40% find it “frustratingly luck-based.” Average playtime is 3.2 hours, with 60% of players spending under 5 hours. Critics praise its inventive dice mechanics but note shallow enemy variety. One review states, “It’s a neat concept, but the RNG feels too arbitrary for its difficulty spikes.” Achievement completion is at 55%, with 12 milestones tied to dice mastery and exploration. The game costs $24.99, placing it in the mid-tier indie range.
Destiny Is Dice is a niche pick for fans of tactical roguelikes who don’t mind heavy RNG elements. Its dice-based strategy is inventive but can feel inconsistent, especially in later acts. With a $25 price tag and a 6-hour average playtime, it’s a small investment for a bold, if flawed, concept. Skip if you prefer deterministic strategy games. For those who enjoy risk/reward systems and don’t mind restarting after brutal RNG streaks, it’s a quirky experiment worth trying.
Game Modes
Single player
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