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Devose is a co-op horror game for 1 to 4 players that pits friends against each other as both hunters and prey. Developed by Nosmo Studio and released on October 24, 2025, it’s set in a claustrophobic, trap-laden environment where every step echoes. The game blends strategic planning with survival tension, forcing players to either stalk others or evade capture. You’ll use environmental hazards as weapons, coordinate under pressure, or face betrayal. It’s not just about surviving; it’s about outthinking rivals in a game that thrives on paranoia. The PC-only title plays like a social experiment with a body count.
In Devose, each match alternates between hunting and hiding. One player starts as the hunter, armed with a net gun and traps, while others scavenge for tools or hide in vents. The map is a maze of tight corridors and sound-sensitive AI that spots you if you linger too long. You spend most sessions crouched in shadows, listening for footsteps or triggering tripwires to funnel prey. Communication is key, co-op requires splitting roles, but betrayal is inevitable. The hunter’s 90-second cooldown between traps forces calculated risks. Matches rarely last past 15 minutes, but the tension peaks when players are cornered or ambushed. Controls are responsive but punishing, with a steep learning curve for balancing stealth and aggression.
Devose holds a 4.2/5 on PlayPile, with 68% of players completing it. Average playtime is 15 hours, though 32% quit after two sessions, citing frustration. Community moods skew nervous (47%) and exhilarated (31%), with 22% annoyed by teammates. The most quoted review: “Every win feels like a miracle.” Achievements include “Silent Killer” (no deaths) and “Betrayed” (backstabbing a teammate). 74% of co-op groups report improved communication after playing. The game’s 89% critic score highlights its “unrelenting tension,” but some call it “overly punishing.” 12% of players unlock all 50 achievements, mostly in under 20 hours.
Devose is a high-stakes pick for fans of strategic co-op horror. Its $29.99 price tag matches the intensity, though the lack of solo modes limits accessibility. If your group thrives on chaos and can stomach 15+ hours of near-perpetual panic, it’s worth the price. The 50 achievements add replayability, but expect arguments. Skip this if you hate communication or quick restarts. It’s a game that divides players, either you’ll love the thrill of betrayal or quit cursing its difficulty.
Game Modes
Multiplayer, Co-operative
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