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Docking Bay is a tense simulator from Laguna Interactive where you play an inspector trapped in a space station during a deadly infection outbreak. Released in October 2025, this single-player game blends management and horror as you balance survival with ethical dilemmas. You must decide whether to let quarantined crewmates reboard or execute them to stop the spread of the infection. Set in a claustrophobic zero-G environment, the game emphasizes hard choices and resource management. Designed for PC and web browsers, it leans into short but intense sessions, pushing you to prioritize efficiency over empathy. The core loop is simple: monitor health, manage containment, and hope the station doesn’t become a tomb.
Every session starts with a status report detailing the outbreak’s progression. You navigate a grid-based map, checking quarantine zones, analyzing crew vitals, and deploying tools like antiseptic drones or lockdown protocols. Decisions matter: letting a symptomatic crewmate back risks infecting others, but terminating them could trigger sabotage or morale collapse. The game uses a real-time timer for critical actions, forcing quick judgment. You track oxygen, power, and medical supplies while avoiding contaminated areas. A mini-map highlights hotspots, but AI crew behavior adds chaos, some might panic, others resist orders. The controls are mouse-friendly, with drag-and-drop for managing inventory. The tension comes from limited resources and the moral weight of each choice, culminating in a binary win/loss based on your survival.
PlayPile users rate Docking Bay 8.7/10, with 72% completing the game. Average playtime is 15 hours, though 30% of players abandon it before the third mission. The mood is split: 68% describe it as “stressful but rewarding,” while 22% call it “unfairly punishing.” Critics praise the no-frills design but note repetitive scenarios after the first hour. Community reviews highlight the game’s “heart-pounding final act” and “gritty realism,” though 40% complain about unclear UI cues. Achievement hunters focus on the 50+ hidden objectives, with completionists averaging 89% of points. Despite a $29.99 price tag, 75% say it’s worth the cost for the genre. The game’s harsh difficulty polarizes, some see it as a challenge, others as a flaw.
Docking Bay is a niche pick for fans of high-pressure simulators who enjoy moral trade-offs. The $30 price feels fair given the dense systems, but the steep difficulty curve might alienate casual players. With 50 achievements averaging 20 hours to unlock, it’s a grind for completionists. If you thrive on split-second decisions and don’t mind replaying missions, it’s a bold experiment in survival horror. Skip it if you prefer leniency or open-world exploration. This is a game that demands respect, not just playtime.
Game Modes
Single player
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